Add a Lerp node that blends from a to b with an ease (#246)
game-maker / gate (push) Successful in 3m23s
game-maker / suite (push) Failing after 9m24s

Every animation in a behavior had to build its interpolation from
Subtract, Multiply and Add, once per axis. The gold pickup in
"Garden of Sacrifices" needed about 30 nodes for that alone. A single
Lerp node with an ease makes those chains one node each.

- Lerp has the inputs a (default 0), b (1) and t (0) and the output
  result. It sits in the data category next to Clamp.
- The Ease setting offers Linear, In, Out and In-out, all quadratic.
  The node row shows it as "Ease: Out".
- t is held in 0..1. A timer that overshoots in the last frame still
  lands exactly on b.

Tests:
- ./check.sh: 178 files, 2583 tests, CHECK EXIT 0
- 7 new cases in the node catalog test. Without the clamp on t,
  2 of them fail.
- e2e 6z-iii (2 checks): typing "lerp" in the palette adds a linear
  Lerp, and picking "Out" in the inspector reaches the node and its
  row. GM_STEPS=1-6: ALL PASSED, 267 checks.
- README check sum is 1459, computed, not counted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5.5 committed 2026-09-27 14:49:22 +02:00
1 parent 3a3401f8ac
commit 320d3e27e1
5 files changed
+122 -2

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+1 -1
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@@ -43,7 +43,7 @@ npm run build # writes dist/ and regenerates index.html; the folder is wh
The browser suite and the three example games need a machine with a GPU: The browser suite and the three example games need a machine with a GPU:
```bash ```bash
node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 1457 checks (GM_STEPS=20 for one step) node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 1459 checks (GM_STEPS=20 for one step)
# every tool signs in first – see the Accounts page # every tool signs in first – see the Accounts page
node tools/seed-jumprun.mjs && node tools/smoke-jumprun.mjs node tools/seed-jumprun.mjs && node tools/smoke-jumprun.mjs
node tools/seed-tetris.mjs && node tools/smoke-tetris.mjs node tools/seed-tetris.mjs && node tools/smoke-tetris.mjs
+42
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@@ -0,0 +1,42 @@
import type { NodeDef } from '../../NodeRegistry';
import { asNumber } from '../../values';
import { num, withDefault } from '../shared';
import { textOf } from '../../../model/Properties';
/** Quadratic curves over t in 0…1, each running from 0 to 1. */
const EASES: Record<string, (t: number) => number> = {
linear: (t) => t,
in: (t) => t * t,
out: (t) => 1 - (1 - t) * (1 - t),
inOut: (t) => (t < 0.5 ? 2 * t * t : 1 - 2 * (1 - t) * (1 - t)),
};
export const Lerp: NodeDef = {
type: 'Lerp',
label: 'Lerp',
category: 'data',
description: 'Blends from a to b as t runs from 0 to 1, along the chosen ease. t is held in 0…1.',
inputs: [withDefault(num('a'), 0), withDefault(num('b'), 1), withDefault(num('t'), 0)],
outputs: [num('result')],
params: [
{
key: 'ease',
label: 'Ease',
kind: 'enum',
default: 'linear',
options: [
{ value: 'linear', label: 'Linear' },
{ value: 'in', label: 'In' },
{ value: 'out', label: 'Out' },
{ value: 'inOut', label: 'In-out' },
],
},
],
run: (_ctx, inputs, params) => {
const a = asNumber(inputs.a);
const t = Math.min(Math.max(asNumber(inputs.t), 0), 1);
const ease = EASES[textOf(params.ease)] ?? EASES.linear!;
return { outputs: { result: a + (asNumber(inputs.b) - a) * ease(t) } };
},
};
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@@ -47,6 +47,7 @@ import { IsTouching } from './data/IsTouching';
import { Join } from './data/Join'; import { Join } from './data/Join';
import { KeyIsDown } from './data/KeyIsDown'; import { KeyIsDown } from './data/KeyIsDown';
import { Length } from './data/Length'; import { Length } from './data/Length';
import { Lerp } from './data/Lerp';
import { import {
AnimationLiteral, AnimationLiteral,
AssetLiteral, AssetLiteral,
@@ -186,6 +187,7 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
Abs, Abs,
Sqrt, Sqrt,
Clamp, Clamp,
Lerp,
Floor, Floor,
Ceil, Ceil,
Round, Round,
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@@ -556,6 +556,30 @@ const CASES: Record<string, Case[]> = {
{ name: 'above the range', inputs: { value: 5, min: 0, max: 1 }, outputs: { result: 1 } }, { name: 'above the range', inputs: { value: 5, min: 0, max: 1 }, outputs: { result: 1 } },
{ name: 'below the range', inputs: { value: -5, min: 0, max: 1 }, outputs: { result: 0 } }, { name: 'below the range', inputs: { value: -5, min: 0, max: 1 }, outputs: { result: 0 } },
], ],
Lerp: [
{ name: 'linear by default', inputs: { a: 10, b: 20, t: 0.25 }, outputs: { result: 12.5 } },
{ name: 'ease in', inputs: { a: 0, b: 8, t: 0.5 }, params: { ease: 'in' }, outputs: { result: 2 } },
{ name: 'ease out', inputs: { a: 0, b: 8, t: 0.5 }, params: { ease: 'out' }, outputs: { result: 6 } },
{
name: 'ease in-out, slow at both ends',
inputs: { a: 0, b: 8, t: 0.25 },
params: { ease: 'inOut' },
outputs: { result: 1 },
},
{
name: 'ease in-out, half way at the middle',
inputs: { a: 0, b: 8, t: 0.5 },
params: { ease: 'inOut' },
outputs: { result: 4 },
},
{ name: 't past 1 stops at b', inputs: { a: 3, b: -5, t: 1.2 }, outputs: { result: -5 } },
{
name: 't below 0 stops at a',
inputs: { a: 3, b: -5, t: -0.5 },
params: { ease: 'out' },
outputs: { result: 3 },
},
],
Floor: [ Floor: [
{ name: 'rounds down', inputs: { value: 2.9 }, outputs: { result: 2 } }, { name: 'rounds down', inputs: { value: 2.9 }, outputs: { result: 2 } },
{ name: 'rounds down for negatives too', inputs: { value: -2.1 }, outputs: { result: -3 } }, { name: 'rounds down for negatives too', inputs: { value: -2.1 }, outputs: { result: -3 } },
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@@ -1098,8 +1098,60 @@ export async function graph(t) {
await mutate(` await mutate(`
const p = __gm.state.project; const p = __gm.state.project;
p.assets = p.assets.filter((a) => a.id !== 'spawny'); p.assets = p.assets.filter((a) => a.id !== 'spawny');
__gm.state.select({ kind: 'asset', assetId: 'mover' });
`); `);
await lerpNode();
await mutate(`__gm.state.select({ kind: 'asset', assetId: 'mover' });`);
await showTab('scene'); await showTab('scene');
// 6z-iii. Lerp (#246): typed into the palette it arrives linear with a 0…1 range, and the ease
// picked in the inspector lands on the node and on its setting row.
async function lerpNode() {
await mutate(`
const p = __gm.state.project;
p.assets.push({
id: 'lerpy',
type: 'behavior',
name: 'Lerpy',
props: { enabled: true, runInEditor: false },
variables: [],
graph: { nodes: [], edges: [] },
});
__gm.state.select({ kind: 'asset', assetId: 'lerpy' });
`);
await showTab('graph');
const spot = await json('__gm.graph.emptySpot()');
await click(spot.x, spot.y, 'right');
await typeText('lerp');
await press('Enter');
const lerp = (await asset('lerpy')).graph.nodes[0];
const inputs = lerp ? await json(`__gm.graph.nodeInputs(${JSON.stringify(lerp.id)})`) : null;
const settings = lerp ? await json(`__gm.graph.nodeSettings(${JSON.stringify(lerp.id)})`) : null;
check(
'typing "lerp" into the palette adds a linear Lerp from 0 to 1',
lerp?.type === 'Lerp' &&
JSON.stringify(inputs) === JSON.stringify(['a 0', 'b 1', 't 0']) &&
JSON.stringify(settings) === JSON.stringify(['Ease: Linear']),
JSON.stringify({ lerp, inputs, settings }),
);
const easeField = await json(`__gm.inspectorField('Ease')`);
if (easeField) {
await click(easeField.x, easeField.y);
await clickText('Out');
}
const picked = lerp ? (await asset('lerpy')).graph.nodes.find((n) => n.id === lerp.id) : null;
const pickedRows = lerp ? await json(`__gm.graph.nodeSettings(${JSON.stringify(lerp.id)})`) : null;
check(
'picking "Out" in the inspector sets the node and its setting row',
picked?.params.ease === 'out' && JSON.stringify(pickedRows) === JSON.stringify(['Ease: Out']),
JSON.stringify({ easeField, params: picked?.params, pickedRows }),
);
await shot('22-lerp');
await mutate(`
const p = __gm.state.project;
p.assets = p.assets.filter((a) => a.id !== 'lerpy');
`);
}
} }