Editor offset, global On click, Coin container in the jump-and-run seed
- SceneObject.editorOffset (x/y): shifts only where an object is drawn in the Scene tab, cascades to children, undo-able with a reset action. Never written into container templates. - On click without an owner now fires for any click inside the camera frame instead of hit-testing the (editor-only) behavior symbol. - seed-jumprun: coins are a "Coin" container (sprite + trigger), nested containers are expanded recursively, Destroy targets the coin's parent, and the clock uses a Ceil node instead of ToText. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -42,7 +42,7 @@ registerNode({
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type: 'OnClick',
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label: 'On click',
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category: 'event',
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description: 'Runs when the mouse is pressed on the owner (or on anything parented below it) in the Game tab.',
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description: 'Runs when the mouse is pressed on the owner (or on anything parented below it) in the Game tab. Without an owner it runs on a click anywhere in the game view.',
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inputs: [],
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outputs: [exec(), num('x', 'world x'), num('y', 'world y')],
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params: [],
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