Head the groups of the inspector with bands that fold (#290)
The groups of the inspector had a small grey label as their title, in the same grid as a property row, so with many rows one group hardly stood apart from the next. Now every group has a band as its head, from edge to edge of the panel, and a click on it folds the group. - A band runs across the padding of its column in the header colour, with the title and a mark that says whether the group is open. The titles stay as they are, as answered in the issue. - A click on a band folds its group: the rows go, the band stays and the next band moves up against it. A control in the band (Open, + Variable, + Property) does its own job and folds nothing. - A placed object has a group SWITCHES under its name, asset and parent: Enabled, Keep on scene load and the switches of a behavior. An asset has SWITCHES and PROPERTIES, and a group without rows is left out. - The same bands head the tilemap panel, the Variables tab, the side of the Pixel art tab and the shape list of vector art. A list with a title (Layers, Frames, Shapes) folds with a click on its header, clear of its plus. - ui/sections.ts holds the rules as pure functions, SectionStack is the column and SectionHeader the band. Every title of the inspector goes through addTitle or sectionHeader in inspector/host.ts. Decided here: - A fold is kept for good, in localStorage of this browser. The issue asked whether for the session or for good and the answer left it open. - A fold is remembered by title, per panel. PROPERTIES folded once is folded on every object, asset and node. A number in a title does not count. - A behavior asset has all its rows under SWITCHES. A Variables asset and a state machine get a group SCOPE. - A greyed out control in a band takes the click too. Without that the click fell through to the band and folded the group. - The Curve tab has no column of this kind and is unchanged. Found on the way: - The inspector of a sprite is taller than the 800 pixel window of the checks now. The hooks that hand out a row scroll it into view first, and module 28 scrolls before it looks for a row by its text. Tests: - Gate: 202 files, 3008 tests (2982 + 26), exit 0 - e2e: no complete run for this state. Modules 28 to 61 passed alone (749 checks). A full run was cut off in the accounts module at 1492 passes without a failure, the modules after it and the smokes are missing. The sum of 1639 (1635 + 4) is reckoned, CI measures it. - 26 unit tests in tests/editor/sections.test.ts - Four e2e checks with a real mouse, three in module 02 and one in module 48 - 25 unit counter-probes all fail tests, run on stein2 - Screenshots of the bands looked at before the last build, none after it Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -223,6 +223,10 @@ export async function shader(t) {
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check('nothing is drawn over the sprite the pixel checks read', dirty.length === 0, dirty.join(' '));
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// The Shader row's dropdown reads "None"; it is the last such text in the inspector (Parent and
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// Texture say it above). The label itself is no anchor: the tab button says "Shader" too.
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// With its groups under bands (#290) the inspector is taller than the window: scrolled to its end.
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const panelRect = await json('__gm.inspectorRect()');
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await t.wheel(panelRect.x + 40, panelRect.y + panelRect.h / 2, 2000);
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await t.settle();
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const shaderField = await locate('None', true);
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check(
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'a sprite has a Shader row reading None, and no shader brings no parameter rows',
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