Let a Sequence grow an output as you connect the last one

The Outputs setting is gone. A Sequence now keeps one free output below the
last connected one: nothing plugged in is one output, connecting the spare
grows a new one, unplugging the bottom edge shrinks it back.

It counts the last *connected* port rather than the number of edges, so
unplugging a middle one leaves a gap instead of silently dropping an edge.

Removing the setting also removes a bug it caused. Typing in the Outputs field
did nothing and the arrow keys did nothing, while dragging the value worked:
onInput fires per keystroke, the preview writes into node.params, that emits
'project', and Inspector.refreshValues() sees the node's signature change --
the port list is part of it -- so it rebuilds and destroys the row being typed
in. A drag survives because it keeps receiving globalpointermove on the old
widget. refreshValues() has no focus guard where refreshLive() does; the trap
is still there for the next typed field that changes a node's shape.

Ports that depend on the edges around a node mean derivePorts needs the graph,
not just the params, so resolveDef and portSignature take it too. And a node
whose ports are derived cannot know how many it has from its type, so run is
handed the definition resolved for it.
This commit is contained in:
root committed 2026-09-10 08:32:14 +02:00
1 parent b6a609ae24
commit 3c76106fd2
15 files changed
+159 -111

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@@ -11,6 +11,7 @@ import {
type PointerState,
type Value,
requireNodeDef,
type RunResult,
} from '../src/core/graph';
import type { BehaviorAsset, SceneAsset } from '../src/core/model/Asset';
import { findObject, worldPosition } from '../src/core/model/hierarchy';
@@ -176,6 +177,17 @@ export function fakeContext(overrides: Partial<NodeContext> = {}): FakeContext {
return ctx;
}
/** Runs a node on its registered definition: the shape it has while sitting in no graph. */
export function runDef(
type: string,
ctx: NodeContext,
inputs: Record<string, Value>,
params: PropertyBag = {},
): RunResult {
const def = requireNodeDef(type);
return def.run!(ctx, inputs, params, def);
}
/** Runs one node definition in isolation and returns its data outputs. */
export function runNode(
type: string,
@@ -183,7 +195,7 @@ export function runNode(
params: PropertyBag = {},
ctx: NodeContext = fakeContext(),
): Record<string, Value> {
return requireNodeDef(type).run!(ctx, inputs, params).outputs ?? {};
return runDef(type, ctx, inputs, params).outputs ?? {};
}
export interface WorldOptions {