Vector art points have four types and the pen draws whole curves (#195)
game-maker / gate (push) Successful in 2m10s
game-maker / suite (push) Successful in 7m29s

The pen only pulled out the outgoing handle of a new point, because
the opposite handle was mirrored only if it already existed. The
first segment of every dragged point was therefore half a curve.
Beyond that bug, a point had no way to say how its handles relate.

- A vector point has an optional mode: straight, corner, smooth or
  symmetric. Missing means corner. The mode is not part of the
  fingerprint, because it changes no pixel, only the next drag.
- Dragging a handle follows the mode. Corner leaves the other handle
  alone, smooth turns it along and keeps its length, symmetric
  mirrors it exactly.
- The pen pulls out both handles mirrored and marks the point
  symmetric. A plain click still sets a point without handles.
- The tab header has a "Point: ..." menu for the last clicked or set
  point. That point is drawn filled. Changing its type is one undo
  step. Text instead of four icons, because the UI kit has no
  tooltips.
- Switching a point without handles to a curved type first grows
  handles along its neighbours. Smooth and symmetric line the
  handles up and keep the rough direction of the curve.
- A point inserted on a curve is smooth. Symmetric neighbours become
  smooth, because the split shortens one of their handles.
- Alt-click still toggles between straight and symmetric.

Found on the way: the old Alt rounding took the point at the other
end of an open line as a neighbour, so its handles came out skewed.
Fixed and held by a unit test.

Existing points with handles now count as corner. Before, every drag
mirrored. No pixel changes, only the next drag behaves differently.

Tests:
- ./check.sh: 129 files, 1917 tests, exit 0 (before 1903)
- GM_STEPS=47, freshly seeded: ALL PASSED, 39 checks (before 32)
- Check sum 1195 in README and wiki is computed (1188 + 7), CI
  measures it
- Counter-checks: pen without 'symmetric' fails 3 checks, no smooth
  branch fails 1 unit test and 1 e2e check

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5 committed 2026-09-21 06:51:35 +02:00
1 parent 90627ccf47
commit 3ff7e91dbf
11 files changed
+487 -65

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+8 -1
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@@ -239,15 +239,22 @@ export interface TilemapAsset extends AssetBase {
* A point of a ring. `in` and `out` are the Bezier handles, as an offset from the point itself, so
* a point may be dragged without touching them; absent is a corner, and the edge to that side is
* straight. They are kept apart rather than mirrored, because a point may bend differently on each
* side – what "smooth" means is the editor's business, not the model's (#129).
* side (#129).
*
* `mode` says how the two handles move together when one is dragged (#195): a corner leaves the
* other alone, a smooth point keeps it pointing the opposite way at its own length, a symmetric one
* mirrors it exactly. Absent is a corner. It changes no pixel – only what the next drag does.
*/
export interface VectorPoint {
x: number;
y: number;
in?: Vec2;
out?: Vec2;
mode?: VectorPointMode;
}
export type VectorPointMode = 'corner' | 'smooth' | 'symmetric';
/**
* One outline of a shape, in canvas pixels from the canvas's top-left corner. A shape holds several
* of them so it can have holes: the rings are filled even-odd, so a ring inside another cuts it out
+9 -7
View File
@@ -127,14 +127,16 @@ export function vectorArtPicture(asset: Asset): GeneratedPicture | null {
/** A deep copy of a ring: its points and the handles on them are all plain data. */
export function cloneVectorRing(ring: VectorRing): VectorRing {
return { closed: ring.closed, points: ring.points.map(cloneVectorPoint) };
}
export function cloneVectorPoint(point: VectorPoint): VectorPoint {
return {
closed: ring.closed,
points: ring.points.map((point) => ({
x: point.x,
y: point.y,
...(point.in ? { in: { ...point.in } } : {}),
...(point.out ? { out: { ...point.out } } : {}),
})),
x: point.x,
y: point.y,
...(point.in ? { in: { ...point.in } } : {}),
...(point.out ? { out: { ...point.out } } : {}),
...(point.mode && point.mode !== 'corner' ? { mode: point.mode } : {}),
};
}
+1
View File
@@ -590,6 +590,7 @@ function normalizeShapes(raw: unknown): VectorShape[] {
const handle = normalizeHandle(point[side]);
if (handle) kept[side] = handle;
}
if (point.mode === 'smooth' || point.mode === 'symmetric') kept.mode = point.mode;
points.push(kept);
}
// Closed is what a shape usually is, and what every ring written by the editor says.
+8
View File
@@ -471,6 +471,13 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
snapButton: () => snapButton(vectorArtEditor.snap),
/** Whether the pen has a line open that the next click would add a point to. */
drawing: () => vectorArtEditor.canvas.drawing,
/** The header's point type (#195): where to click it, what it says, and the type it reads. */
pointButton: () => ({
...centreOf(vectorArtEditor.pointButton),
text: vectorArtEditor.pointButton.text,
enabled: vectorArtEditor.pointButton.enabled,
kind: vectorArtEditor.canvas.pickedKind,
}),
/** The shapes as the model holds them, so a check can read points and handles exactly. */
shapes: (assetId: string) => {
const asset = findAsset(state.project, assetId);
@@ -488,6 +495,7 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
y: point.y,
in: point.in ? { ...point.in } : null,
out: point.out ? { ...point.out } : null,
mode: point.mode ?? null,
})),
})),
}));
+106 -32
View File
@@ -8,11 +8,11 @@
* rather than in a module of their own so the two cannot drift apart – a corner is grabbed by the
* same rule in the Texture tab and in the Vector art tab.
*/
import type { VectorPoint, VectorRing } from '../core/model/Asset';
import type { VectorPoint, VectorPointMode, VectorRing } from '../core/model/Asset';
import type { Vec2 } from '../core/model/Properties';
import { closestOnSegment } from '../core/util/vec';
// Where a handle sits in canvas pixels; it is stored as an offset, and the model says so once.
import { cloneVectorRing, handleAt } from '../core/model/vectorart';
import { cloneVectorPoint, cloneVectorRing, handleAt } from '../core/model/vectorart';
/** What lies under the pointer: a corner, or the edge from corner `index` to the next one. */
export type PolygonGrip = { kind: 'corner'; index: number } | { kind: 'edge'; index: number; at: Vec2 };
@@ -196,29 +196,113 @@ export function withPointMoved(ring: VectorRing, index: number, to: Vec2): Vecto
}
/**
* A handle pulled to `to`, in canvas pixels. The other handle of the point follows mirrored while it
* exists – that is what makes a point smooth – and a handle dropped back onto its point is taken
* away, which turns the point back into a corner.
* What a point is to the user (#195): straight has no handle at all, the other three are the mode
* its handles move in. A point with handles and no mode is a corner.
*/
export type PointKind = 'straight' | VectorPointMode;
export const POINT_KINDS: readonly PointKind[] = ['straight', 'corner', 'smooth', 'symmetric'];
export function pointKind(point: VectorPoint): PointKind {
return point.in || point.out ? (point.mode ?? 'corner') : 'straight';
}
/**
* A handle pulled to `to`, in canvas pixels; the other handle follows the point's mode. A corner
* leaves it where it is, a smooth point turns it to the opposite direction at its own length, a
* symmetric point mirrors it – and grows it, if it was missing, which is how the pen draws a curve.
* A handle dropped back onto its point is taken away; on a symmetric point its mirror goes with it.
* `mode` overrides the point's own and is written onto it.
*/
export function withHandleMoved(
ring: VectorRing,
index: number,
side: 'in' | 'out',
to: Vec2,
mirror = true,
mode?: VectorPointMode,
): VectorRing {
return mapPoints(ring, (point, i) => {
if (i !== index) return point;
const offset = { x: to.x - point.x, y: to.y - point.y };
const length = Math.hypot(offset.x, offset.y);
const next: VectorPoint = { ...point };
const other = side === 'in' ? 'out' : 'in';
if (Math.hypot(offset.x, offset.y) < 1e-6) delete next[side];
else next[side] = offset;
if (mirror && next[other]) next[other] = { x: -offset.x, y: -offset.y };
const how = mode ?? point.mode ?? 'corner';
if (mode) next.mode = mode;
if (length < 1e-6) {
delete next[side];
if (how === 'symmetric') delete next[other];
return next;
}
next[side] = offset;
const across = next[other];
if (how === 'symmetric') next[other] = { x: -offset.x, y: -offset.y };
else if (how === 'smooth' && across) {
const keep = Math.hypot(across.x, across.y);
next[other] = { x: (-offset.x / length) * keep, y: (-offset.y / length) * keep };
}
return next;
});
}
/**
* The point turned into `kind` (#195). Straight takes both handles away. A point without handles
* that becomes one of the other three grows them first, along the line between its neighbours at a
* third of the way to each – the curve one expects, without pulling two handles out by hand. Smooth
* and symmetric then line the handles up on the bisector of the two, so the curve keeps its general
* direction: smooth keeps each length, symmetric gives both their mean. A missing second handle is
* grown opposite the first at the same length.
*/
export function withPointKind(ring: VectorRing, index: number, kind: PointKind): VectorRing {
const point = ring.points[index];
if (!point) return cloneVectorRing(ring);
if (kind === 'straight') return mapPoints(ring, (p, i) => (i === index ? { x: p.x, y: p.y } : p));
const had = Boolean(point.in || point.out);
// Grown handles are in line and of one length already; lining them up again would only add rounding.
let handles = had ? { in: point.in, out: point.out } : grownHandles(ring, index);
if (!handles) return cloneVectorRing(ring);
if (had && kind !== 'corner') handles = linedUp(handles, kind);
const next: VectorPoint = { x: point.x, y: point.y, mode: kind };
if (handles.in) next.in = handles.in;
if (handles.out) next.out = handles.out;
return mapPoints(ring, (p, i) => (i === index ? next : p));
}
function grownHandles(ring: VectorRing, index: number): { in: Vec2; out: Vec2 } | null {
const point = ring.points[index]!;
const count = ring.points.length;
// An open line's ends have one neighbour: the missing one stands on the point itself.
const before = ring.closed || index > 0 ? ring.points[(index - 1 + count) % count]! : point;
const after = ring.closed || index < count - 1 ? ring.points[(index + 1) % count]! : point;
const dx = (after.x - before.x) / 3;
const dy = (after.y - before.y) / 3;
if (Math.hypot(dx, dy) < 1e-6) return null;
return { in: { x: -dx, y: -dy }, out: { x: dx, y: dy } };
}
function linedUp(handles: { in?: Vec2; out?: Vec2 }, kind: 'smooth' | 'symmetric'): { in: Vec2; out: Vec2 } {
const outLength = handles.out ? Math.hypot(handles.out.x, handles.out.y) : 0;
const inLength = handles.in ? Math.hypot(handles.in.x, handles.in.y) : 0;
const ahead = handles.out ? unit(handles.out) : { x: 0, y: 0 };
const behind = handles.in ? unit(handles.in) : { x: 0, y: 0 };
// The way out, averaged with the way in turned round; handles folded onto each other keep `out`'s.
let direction = unit({ x: ahead.x - behind.x, y: ahead.y - behind.y });
if (direction.x === 0 && direction.y === 0)
direction = handles.out ? ahead : { x: -behind.x, y: -behind.y };
let lengthIn = inLength || outLength;
let lengthOut = outLength || inLength;
if (kind === 'symmetric') lengthIn = lengthOut = (lengthIn + lengthOut) / 2;
return {
in: { x: -direction.x * lengthIn, y: -direction.y * lengthIn },
out: { x: direction.x * lengthOut, y: direction.y * lengthOut },
};
}
function unit(v: Vec2): Vec2 {
const length = Math.hypot(v.x, v.y);
return length < 1e-9 ? { x: 0, y: 0 } : { x: v.x / length, y: v.y / length };
}
/**
* A point put on the segment after `index`, at `t` along it. A curved segment is split rather than
* cut: the two halves together draw exactly the curve that was there (de Casteljau), so a point put
@@ -239,11 +323,16 @@ export function withPointOnSegment(ring: VectorRing, index: number, t: number):
const c = lerp(c2, to, t);
const d = lerp(a, b, t);
const e = lerp(b, c, t);
const next = points[(index + 1) % ring.points.length]!;
setHandle(points[index]!, 'out', a);
setHandle(points[(index + 1) % ring.points.length]!, 'in', c);
inserted = { x: at.x, y: at.y };
setHandle(next, 'in', c);
// The split keeps the directions but shortens one handle of each end: no longer symmetric,
// still smooth. The new point sits on a curve, so its handles are in line – smooth as well.
for (const end of [points[index]!, next]) if (end.mode === 'symmetric') end.mode = 'smooth';
inserted = { x: at.x, y: at.y, mode: 'smooth' };
setHandle(inserted, 'in', d);
setHandle(inserted, 'out', e);
if (!inserted.in && !inserted.out) delete inserted.mode;
}
points.splice(index + 1, 0, inserted);
return { closed: ring.closed, points };
@@ -255,24 +344,11 @@ export function withoutPoint(ring: VectorRing, index: number): VectorRing | null
return { closed: ring.closed, points: ring.points.filter((_, i) => i !== index).map(clonePoint) };
}
/**
* A corner made round and a round point made a corner again (Alt-click). The handles a corner gets
* point along the line between its neighbours, at a third of the way to each – the shape one expects
* from a smooth point, without asking the user to pull two handles first.
*/
/** Alt-click: a straight point made round (symmetric), and one with handles made straight again. */
export function withSmoothToggled(ring: VectorRing, index: number): VectorRing {
const point = ring.points[index];
if (!point) return cloneVectorRing(ring);
if (point.in || point.out) return mapPoints(ring, (p, i) => (i === index ? { x: p.x, y: p.y } : p));
const count = ring.points.length;
const before = ring.points[(index - 1 + count) % count] ?? point;
const after = ring.points[(index + 1) % count] ?? point;
const dx = (after.x - before.x) / 3;
const dy = (after.y - before.y) / 3;
if (Math.hypot(dx, dy) < 1e-6) return cloneVectorRing(ring);
return mapPoints(ring, (p, i) =>
i === index ? { ...p, in: { x: -dx, y: -dy }, out: { x: dx, y: dy } } : p,
);
return withPointKind(ring, index, pointKind(point) === 'straight' ? 'symmetric' : 'straight');
}
/** The whole ring shifted – what dragging a shape does to each of its rings. */
@@ -284,13 +360,11 @@ function mapPoints(ring: VectorRing, fn: (point: VectorPoint, index: number) =>
return { closed: ring.closed, points: ring.points.map((point, i) => clonePoint(fn(clonePoint(point), i))) };
}
/** A mode without a handle to steer is dropped, so a straight point reads the same however it got there. */
function clonePoint(point: VectorPoint): VectorPoint {
return {
x: point.x,
y: point.y,
...(point.in ? { in: { ...point.in } } : {}),
...(point.out ? { out: { ...point.out } } : {}),
};
const copy = cloneVectorPoint(point);
if (!copy.in && !copy.out) delete copy.mode;
return copy;
}
function setHandle(point: VectorPoint, side: 'in' | 'out', at: Vec2): void {
+62 -9
View File
@@ -16,7 +16,7 @@ import {
RemoveVectorShapeCommand,
SetVectorShapeRingsCommand,
} from '../../core/commands/vectorArtCommands';
import type { VectorArtAsset, VectorRing, VectorShape } from '../../core/model/Asset';
import type { VectorArtAsset, VectorPoint, VectorRing, VectorShape } from '../../core/model/Asset';
import type { Vec2 } from '../../core/model/Properties';
import { findAsset } from '../../core/model/Project';
import { cloneVectorRing, findShape, handleAt, vectorCanvasSize } from '../../core/model/vectorart';
@@ -35,12 +35,15 @@ import {
} from '../../ui';
import {
insideRing,
type PointKind,
pointKind,
type RingGrip,
ringGripAt,
ringMoved,
ringOutline,
withHandleMoved,
withPointMoved,
withPointKind,
withPointOnSegment,
withoutPoint,
withSmoothToggled,
@@ -99,6 +102,10 @@ export class VectorArtCanvas extends Widget {
private drag: ShapeDrag | null = null;
/** The ring the pen is drawing into; empty while no line is open. */
private pen = { shapeId: '', ring: -1 };
/** The point last pressed or put down – the one the header's point type is about (#195). */
private picked: { shapeId: string; ring: number; index: number } | null = null;
/** Told whenever `picked` changes, so the header can show that point's type. */
onPointPicked: () => void = () => {};
/** This canvas's slot in the frame queue: one pending preview at a time, see `preview()`. */
private readonly frameKey = `vectorart:${(instances += 1)}`;
@@ -118,10 +125,14 @@ export class VectorArtCanvas extends Widget {
this.on('wheel', (e: FederatedWheelEvent) => this.onWheel(e));
state.on('project', () => this.redraw());
state.on('selection', () => this.redraw());
state.on('selection', () => {
if (this.picked && this.picked.shapeId !== this.selectedShapeId()) this.pick(null);
this.redraw();
});
state.on('load', () => {
this.needsFit = true;
this.endPen();
this.pick(null);
this.redraw();
});
}
@@ -135,6 +146,7 @@ export class VectorArtCanvas extends Widget {
this.assetId = assetId;
this.needsFit = true;
this.endPen();
this.pick(null);
this.redraw();
}
@@ -184,6 +196,35 @@ export class VectorArtCanvas extends Widget {
return this.pen.ring >= 0;
}
/** The type of the picked point; null while no point is picked or it has gone since (an undo). */
get pickedKind(): PointKind | null {
const point = this.pickedPoint();
return point ? pointKind(point) : null;
}
/** Turns the picked point into `kind` – one undo step, as every other edit of a ring. */
setPickedKind(kind: PointKind): void {
const picked = this.picked;
const shape = picked && this.shape(picked.shapeId);
const ring = shape?.rings[picked?.ring ?? -1];
if (!picked || !shape || !ring?.points[picked.index]) return;
const rings = this.ringsWith(shape, picked.ring, withPointKind(ring, picked.index, kind));
if (SetVectorShapeRingsCommand.changes(shape, rings))
this.state.execute(new SetVectorShapeRingsCommand(this.assetId, shape.id, rings, 'Point type'));
}
private pickedPoint(): VectorPoint | undefined {
const picked = this.picked;
return picked ? this.shape(picked.shapeId)?.rings[picked.ring]?.points[picked.index] : undefined;
}
private pick(picked: { shapeId: string; ring: number; index: number } | null): void {
const was = this.picked;
this.picked = picked;
if (was?.shapeId !== picked?.shapeId || was?.ring !== picked?.ring || was?.index !== picked?.index)
this.onPointPicked();
}
/** Where a canvas pixel sits on screen; the check scripts aim their drags with it. */
canvasToScreen(x: number, y: number): Vec2 {
const local = imageToLocal(this.view, x, y);
@@ -280,6 +321,7 @@ export class VectorArtCanvas extends Widget {
const shape = this.shape(shapeId);
if (!shape) return;
const rings = ring ? this.ringsWith(shape, ringIndex, ring) : shape.rings.map(cloneVectorRing);
this.pick({ shapeId, ring: ringIndex, index });
this.drag = {
kind: 'pen',
shapeId,
@@ -322,6 +364,7 @@ export class VectorArtCanvas extends Widget {
for (let i = asset.shapes.length - 1; i >= 0; i--) {
const shape = asset.shapes[i]!;
if (!shape.rings.some((ring) => insideRing(ring, at))) continue;
this.pick(null);
if (shape.id !== selected?.id)
this.state.select({ kind: 'shape', assetId: asset.id, shapeId: shape.id });
this.drag = {
@@ -339,6 +382,7 @@ export class VectorArtCanvas extends Widget {
};
return;
}
this.pick(null);
this.state.select({ kind: 'asset', assetId: this.assetId });
this.redraw();
}
@@ -353,12 +397,15 @@ export class VectorArtCanvas extends Widget {
local: Vec2,
e: FederatedPointerEvent,
): void {
const index = grip.kind === 'segment' ? grip.index + 1 : grip.index;
this.pick({ shapeId: shape.id, ring: ringIndex, index });
if (grip.kind === 'point') {
if (pressCount(e, `point ${shape.id} ${ringIndex} ${grip.index}`) === 2) {
const next = withoutPoint(ring, grip.index);
const rings = next
? this.ringsWith(shape, ringIndex, next)
: shape.rings.filter((_, i) => i !== ringIndex).map(cloneVectorRing);
this.pick(null);
this.state.execute(new SetVectorShapeRingsCommand(asset.id, shape.id, rings, 'Remove point'));
return;
}
@@ -370,7 +417,6 @@ export class VectorArtCanvas extends Widget {
}
const ringNow =
grip.kind === 'segment' ? withPointOnSegment(ring, grip.index, grip.t) : cloneVectorRing(ring);
const index = grip.kind === 'segment' ? grip.index + 1 : grip.index;
this.drag = {
kind: grip.kind === 'handle' ? 'handle' : 'point',
shapeId: shape.id,
@@ -416,8 +462,13 @@ export class VectorArtCanvas extends Widget {
} else if (ring && drag.kind === 'handle') {
drag.rings = this.replace(drag.rings, drag.ring, withHandleMoved(ring, drag.index, drag.side, to));
} else if (ring && drag.kind === 'pen') {
// The pen pulls both handles at once: the one it drags towards, the other mirrored behind it.
drag.rings = this.replace(drag.rings, drag.ring, withHandleMoved(ring, drag.index, 'out', to));
// The pen pulls both handles at once: the one it drags towards, the other mirrored behind it –
// a symmetric point, which is what a drag with a pen draws everywhere else too (#195).
drag.rings = this.replace(
drag.rings,
drag.ring,
withHandleMoved(ring, drag.index, 'out', to, 'symmetric'),
);
} else if (ring) {
drag.rings = this.replace(drag.rings, drag.ring, withPointMoved(ring, drag.index, this.snapped(to)));
}
@@ -562,12 +613,14 @@ export class VectorArtCanvas extends Widget {
private drawShape(shape: VectorShape | undefined): void {
if (!shape) return;
const half = POINT_SIZE / 2;
for (const ring of shape.rings) {
const picked = this.picked?.shapeId === shape.id ? this.picked : null;
for (const [ringIndex, ring] of shape.rings.entries()) {
const screen = ringOutline(ring).map((p) => imageToLocal(this.view, p.x, p.y));
if (screen.length >= 2)
this.overlay.poly(screen, ring.closed).stroke({ width: 1, color: Theme.colors.accent });
for (const point of ring.points) {
for (const [index, point] of ring.points.entries()) {
const at = imageToLocal(this.view, point.x, point.y);
const isPicked = picked?.ring === ringIndex && picked.index === index;
for (const side of ['in', 'out'] as const) {
const handle = handleAt(point, side);
if (!handle) continue;
@@ -583,8 +636,8 @@ export class VectorArtCanvas extends Widget {
}
this.overlay
.rect(at.x - half, at.y - half, POINT_SIZE, POINT_SIZE)
.fill(Theme.colors.accentText)
.stroke({ width: 1, color: Theme.colors.accent });
.fill(isPicked ? Theme.colors.accent : Theme.colors.accentText)
.stroke({ width: 1, color: isPicked ? Theme.colors.accentText : Theme.colors.accent });
}
}
}
+38 -3
View File
@@ -1,13 +1,27 @@
import type { Asset, VectorArtAsset } from '../../core/model/Asset';
import { vectorCanvasSize } from '../../core/model/vectorart';
import { Button } from '../../ui';
import { Button, Dropdown, Menu } from '../../ui';
import { AssetTabEditor } from '../AssetTabEditor';
import { SnapToggle } from '../graph/SnapToggle';
import { POINT_KINDS, type PointKind } from '../polygonEdit';
import type { EditorState } from '../state';
import { VectorArtCanvas, type VectorTool } from './VectorArtCanvas';
/** Room kept for the "256 × 256 px · 3 shapes" readout. */
const INFO_WIDTH = 190;
/** Fixed, so the header does not shift when "Point: Symmetric" becomes "Point: Corner". */
const POINT_WIDTH = 150;
export const POINT_KIND_LABELS: Record<PointKind, string> = {
straight: 'Straight',
corner: 'Corner',
smooth: 'Smooth',
symmetric: 'Symmetric',
};
function pointLabel(kind: PointKind | null): string {
return `Point: ${kind ? POINT_KIND_LABELS[kind] : '–'}`;
}
/**
* The Vector art tab (#129, stage 3): the canvas shows the drawing and edits it, the header picks
@@ -15,19 +29,39 @@ const INFO_WIDTH = 190;
* a panel of its own is #191.
*/
export class VectorArtEditor extends AssetTabEditor<VectorArtAsset, VectorArtCanvas> {
/** Public for the check scripts: the two tools and the magnet. */
/** Public for the check scripts: the two tools, the magnet and the picked point's type. */
readonly selectButton: Button;
readonly penButton: Button;
readonly snap = new SnapToggle(() => this.canvas);
readonly pointButton = new Dropdown(pointLabel(null), { width: POINT_WIDTH });
constructor(state: EditorState) {
super(state, { infoWidth: INFO_WIDTH });
this.selectButton = new Button('Select', { toggle: true, onClick: () => this.setTool('select') });
this.penButton = new Button('Pen', { toggle: true, onClick: () => this.setTool('pen') });
this.mount(new VectorArtCanvas(state), [this.selectButton, this.penButton, ...this.snap.widgets]);
this.pointButton.onClick = () => this.openPointMenu();
const canvas = new VectorArtCanvas(state);
canvas.onPointPicked = () => this.syncPoint();
this.mount(canvas, [this.selectButton, this.penButton, this.pointButton, ...this.snap.widgets]);
this.setTool('select');
}
/** The four types a point can be (#195); the one it is now is ticked. */
private openPointMenu(): void {
const items = POINT_KINDS.map((kind) => ({
label: POINT_KIND_LABELS[kind],
checked: () => this.canvas.pickedKind === kind,
onSelect: () => this.canvas.setPickedKind(kind),
}));
new Menu(items).openBelow(this.pointButton);
}
private syncPoint(): void {
const kind = this.canvas.pickedKind;
this.pointButton.setText(pointLabel(kind));
this.pointButton.setEnabled(kind !== null);
}
setTool(tool: VectorTool): void {
this.canvas.setTool(tool);
this.selectButton.setToggled(tool === 'select');
@@ -64,5 +98,6 @@ export class VectorArtEditor extends AssetTabEditor<VectorArtAsset, VectorArtCan
this.selectButton.setEnabled(asset !== null);
this.penButton.setEnabled(asset !== null);
this.snap.setEnabled(asset !== null);
this.syncPoint();
}
}