Share a link that plays the game without the editor (#266)
A project could only be played inside the editor, behind the login.
To show a game to someone else there was no way short of an account.
A release freezes the saved project under a random token and serves
it on a page that holds nothing but the game view.
- Menu -> Release... opens a dialog with the state of the release,
the link with Copy link and Open, Publish or Update release, and
Take down behind a confirmation.
- Publish saves first and refuses while anything is unsaved, like
snapshots. Updating keeps the link. Take down kills it, and a new
Publish hands out a new token.
- The link is play.html?game=<32 hex>. The page needs no session,
paints Theme.colors.background, zooms with Auto and waits for
"Click to play" so that sound and keyboard focus are allowed.
- The game always starts in the start scene. Persistent variables
are stored per link in the browser. Plugins are not loaded, and the
dialog warns about them and about a project without a scene.
- GET ?r=releases/{token} is the only route besides auth/* that works
without a login. The public answer carries the token as project.id,
so the project id stays hidden. Release files are written with 0640
and nginx does not serve them directly (measured 403).
- Starting, the frame and Load scene moved into runtime/GameRun.ts.
Play in the editor and the play page run through the same code.
- WorldViewport moved to src/viewport/ and no longer needs the
EditorState. Pointer forwarding (gamePointer.ts) and setting up
textures, fonts and sounds (projectFiles.ts) exist only once.
- Vite builds two pages. The play page loads 4 kB of its own code
plus the shared chunk (Pixi, runtime, drawing, 653 kB) and Rapier,
without the editor.
Found on the way, not fixed here: data/projects/<id>.json answers 200
without a login because the files are 0644.
Tests:
- ./check.sh: 194 files, 2808 tests, exit 0.
- tests/php/releases.test.php: 20 checks, also added to CI.
- New e2e module 60 with 10 checks, played in a browser without a
session. Module 46 counts the menu entries and was updated.
- Full e2e run: 1572 checks passed.
- Counter-checks: 3 unit, 2 PHP and 3 browser mutations all fail.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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<?php
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declare(strict_types=1);
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/**
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* Released games (#266): a frozen copy of a project that anybody with the link can play.
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*
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* data/releases/{token}.json { token, projectId, name, revision, publishedAt, project }
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* data/releases/projects/{projectId}.json { token } which link a project has
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*
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* One link per project: publishing again replaces the copy and keeps the token, so a link handed out
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* stays good. The token is 128 random bits and is the only secret, so both kinds of file are written
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* 0640 – the web server serves `data/` as static files and must not hand them out by name.
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*
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* Like the snapshots, the store checks nothing about who asks: the router reaches the project half
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* only after `Store::load` found the project for that user.
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*/
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final class ReleaseStore
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{
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public function __construct(private readonly string $dir)
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{
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}
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public static function isValidToken(string $token): bool
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{
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return (bool) preg_match('/^[a-f0-9]{32}$/', $token);
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}
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/** @return array{token:string,revision:int,publishedAt:string}|null */
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public function of(string $projectId): ?array
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{
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$token = $this->tokenOf($projectId);
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$release = $token === null ? null : $this->load($token);
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return $release === null ? null : self::summary($release);
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}
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/**
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* Copies a stored project document into the project's release, under the token it already has.
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*
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* @param array{id:string,name:string,revision:int,project:array} $doc
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* @return array{token:string,revision:int,publishedAt:string}
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*/
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public function publish(array $doc): array
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{
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$token = $this->tokenOf($doc['id']);
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if ($token === null) {
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do {
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$token = bin2hex(random_bytes(16));
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} while (file_exists($this->path($token)));
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}
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$release = [
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'token' => $token,
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'projectId' => $doc['id'],
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'name' => $doc['name'],
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'revision' => $doc['revision'],
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'publishedAt' => gmdate('Y-m-d\TH:i:s\Z'),
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'project' => $doc['project'],
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];
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// The copy first, the pointer to it second: a crash in between leaves an unused file, never
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// a project pointing at nothing.
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$this->write($this->path($token), $release);
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$this->write($this->indexPath($doc['id']), ['token' => $token]);
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return self::summary($release);
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}
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/** @return array{token:string,projectId:string,name:string,revision:int,publishedAt:string,project:array}|null */
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public function load(string $token): ?array
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{
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if (!self::isValidToken($token)) {
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return null;
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}
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$release = $this->read($this->path($token));
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if ($release === null || !is_array($release['project'] ?? null) || !is_string($release['projectId'] ?? null)) {
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return null;
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}
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return [
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'token' => $token,
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'projectId' => $release['projectId'],
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'name' => is_string($release['name'] ?? null) ? $release['name'] : '',
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'revision' => (int) ($release['revision'] ?? 0),
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'publishedAt' => is_string($release['publishedAt'] ?? null) ? $release['publishedAt'] : '',
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'project' => $release['project'],
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];
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}
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/** Makes the link dead. False when the project had none. */
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public function takeDown(string $projectId): bool
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{
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$token = $this->tokenOf($projectId);
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$index = $this->indexPath($projectId);
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if (is_file($index)) {
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unlink($index);
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}
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if ($token === null) {
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return false;
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}
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$path = $this->path($token);
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if (is_file($path)) {
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unlink($path);
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}
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return true;
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}
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private function tokenOf(string $projectId): ?string
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{
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$token = $this->read($this->indexPath($projectId))['token'] ?? null;
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return is_string($token) && self::isValidToken($token) ? $token : null;
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}
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/** @return array{token:string,revision:int,publishedAt:string} */
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private static function summary(array $release): array
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{
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return [
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'token' => $release['token'],
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'revision' => $release['revision'],
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'publishedAt' => $release['publishedAt'],
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];
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}
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private function path(string $token): string
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{
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return $this->dir . '/' . $token . '.json';
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}
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private function indexPath(string $projectId): string
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{
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return $this->dir . '/projects/' . $projectId . '.json';
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}
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private function read(string $path): ?array
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{
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if (!is_file($path)) {
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return null;
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}
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$raw = file_get_contents($path);
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$data = $raw === false ? null : json_decode($raw, true);
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return is_array($data) ? $data : null;
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}
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private function write(string $path, array $data): void
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{
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$folder = dirname($path);
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if (!is_dir($folder) && !mkdir($folder, 0775, true) && !is_dir($folder)) {
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throw new RuntimeException("Cannot create release directory {$folder}");
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}
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$json = json_encode($data, JSON_UNESCAPED_SLASHES | JSON_UNESCAPED_UNICODE);
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if ($json === false) {
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throw new RuntimeException('Cannot encode release');
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}
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$tmp = $path . '.' . bin2hex(random_bytes(4)) . '.tmp';
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if (file_put_contents($tmp, $json, LOCK_EX) === false) {
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@unlink($tmp);
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throw new RuntimeException('Cannot write release file');
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}
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chmod($tmp, 0640);
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if (!rename($tmp, $path)) {
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@unlink($tmp);
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throw new RuntimeException('Cannot write release file');
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}
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}
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}
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