Cut a sound into named clips, as a texture into frames (#357)
A sound could only be cut to one stretch, set on the asset itself. To
play two parts of one file, the file had to be imported twice. Now a
sound is always the whole file, and its clips are the stretches of it,
each with a name and a cut of its own.
- A clip is { id, name, props } on SoundAsset.clips. Its id shares the
generator with asset ids, so a sound field holds a sound or a clip,
as a texture field holds a texture or a frame.
- props are the cut: start, end, the fades and their curves, reverse.
Volume, loop, sound FX and bus stay on the sound for all its clips.
The cut rows left the sound's schema for CLIP_ROWS.
- findSound resolves either id. Play sound, the Sample of an
instrument, a Reverb impulse, song items, the scheduler and the test
sound of the Sound FX tab all go through it.
- Every sound field offers each sound followed by its clips, "Kick",
"Kick / Clip 1". A clip that is gone reads as "<id>?".
- The Sound tab has a strip under the ruler with the clips as bands.
A drag there makes a clip, a click picks one, beside the bands the
sound. Only the picked clip has handles. Reverse, fades and curves
in the header work on it and are greyed out without one.
- Whole file is gone from the header, as the user asked.
- Picking a clip is a selection of its own, like a frame. The
inspector shows its name, its cut rows and Delete clip. Delete
takes it away without asking, as with a frame. Ctrl+Z brings it
back.
- Copies get fresh clip ids: Duplicate, Embed a copy, a song
duplicated with its takes, and the copy a split or paste makes of
an embedded take. An item on a clip plays the same clip of its copy.
- A double-click on a song item playing a clip opens its sound with
the clip picked. The Sound row of an item on an embedded take
offers the take and its clips, which no list shows.
- A new take stays the whole sound. Clips are made by hand, as the
user decided.
- No migration in the code, as the user decided. The one project
with cut sounds was changed over by hand.
Deviation from the issue: deleting a used clip does not warn. A frame
does not warn either, and the issue had promised "like a frame".
Tests:
- Unit sound-clips (new): 11 green, 7 counter-checks each red
- Unit sounds, embedded: adjusted to clips, green
- e2e 34 (melektaus-atx): ALL PASSED, 90 checks (3 new, 12 rewritten)
- Counter-check in the browser: clips left out of the sound fields,
the picker check fails
- Gate (melektaus-atx): CHECK EXIT 0, 271 files, 4194 tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -157,7 +157,7 @@ describe('an embedded asset (#355)', () => {
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it('is embedded as a copy of a project asset, which stays', () => {
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const { f, song, blipId, edit, track } = setup();
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const copy = embeddedCopy(findAsset(f.project, blipId)!, song());
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const { copy } = embeddedCopy(findAsset(f.project, blipId)!, song());
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edit([newItem({ track, kind: 'sound', asset: copy.id, tick: 0, length: BAR })], { spare: [copy] });
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expect(song().items[0]!.asset).toBe(copy.id);
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expect(findAsset(f.project, copy.id)?.owner).toBe(song().id);
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@@ -311,7 +311,7 @@ describe('a pattern made in a song (#355)', () => {
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it("takes the clock of the song it comes to as a copy, a project pattern's or another song's", () => {
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const { f, song, loose, track, edit } = withPatterns();
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const copy = embeddedCopy(loose, song()) as PatternAsset;
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const copy = embeddedCopy(loose, song()).copy as PatternAsset;
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expect([patternTempo(copy.props), patternTempo(loose.props)]).toEqual([140, 120]);
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const other = new CreateAssetCommand('song', 'Other');
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f.stack.execute(other);
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