Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (#62)
game-maker / suite (push) Failing after 3m59s

A shader is an asset carrying a node graph (Texture color, Output, Property,
Color, Add/Subtract/Multiply/Divide, Mix, Luminance) that compiles to the GLSL
fragment of a Pixi filter. The Shader tab reuses the Behavior canvas; a sprite
wears a shader through its Shader picker, and the rows below it are the
graph's Property nodes. Property schema, resolution and deviation take the
project because a sprite's rows now live in another asset. The built-in
registry of the prototype is gone; "Adjust colors" ships as a graph in the
fixture and the three example games.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Fable 5.1 committed 2026-09-12 22:41:14 +02:00
1 parent 6141d07d4f
commit 42cafa7543
62 files changed
+1682 -144

No files matched your search

+1 -1
View File
@@ -12,7 +12,7 @@ export function graphLookup(project: Project): GraphLookup {
behavior: (assetId) => {
const asset = findAssetOf(project, assetId, 'behavior');
if (!asset) return null;
return { name: asset.name, graph: asset.graph, defaults: resolveAssetProps(asset) };
return { name: asset.name, graph: asset.graph, defaults: resolveAssetProps(project, asset) };
},
machine: (assetId) => {
const asset = findAssetOf(project, assetId, 'statemachine');