Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (#62)
game-maker / suite (push) Failing after 3m59s
game-maker / suite (push) Failing after 3m59s
A shader is an asset carrying a node graph (Texture color, Output, Property, Color, Add/Subtract/Multiply/Divide, Mix, Luminance) that compiles to the GLSL fragment of a Pixi filter. The Shader tab reuses the Behavior canvas; a sprite wears a shader through its Shader picker, and the rows below it are the graph's Property nodes. Property schema, resolution and deviation take the project because a sprite's rows now live in another asset. The built-in registry of the prototype is gone; "Adjust colors" ships as a graph in the fixture and the three example games. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -51,6 +51,8 @@ export function categoryColor(category: NodeCategory): number {
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return c.categoryAction;
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case 'state':
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return c.categoryState;
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case 'shader':
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return c.categoryShader;
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}
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}
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@@ -71,6 +73,8 @@ export function portColor(type: PortType): number {
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return c.portList;
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case 'struct':
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return c.portStruct;
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case 'vec3':
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return c.portVec3;
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case 'any':
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return c.portAny;
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}
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