Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (#62)
game-maker / suite (push) Failing after 3m59s

A shader is an asset carrying a node graph (Texture color, Output, Property,
Color, Add/Subtract/Multiply/Divide, Mix, Luminance) that compiles to the GLSL
fragment of a Pixi filter. The Shader tab reuses the Behavior canvas; a sprite
wears a shader through its Shader picker, and the rows below it are the
graph's Property nodes. Property schema, resolution and deviation take the
project because a sprite's rows now live in another asset. The built-in
registry of the prototype is gone; "Adjust colors" ships as a graph in the
fixture and the three example games.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Fable 5.1 committed 2026-09-12 22:41:14 +02:00
1 parent 6141d07d4f
commit 42cafa7543
62 files changed
+1682 -144

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@@ -51,6 +51,8 @@ export function categoryColor(category: NodeCategory): number {
return c.categoryAction;
case 'state':
return c.categoryState;
case 'shader':
return c.categoryShader;
}
}
@@ -71,6 +73,8 @@ export function portColor(type: PortType): number {
return c.portList;
case 'struct':
return c.portStruct;
case 'vec3':
return c.portVec3;
case 'any':
return c.portAny;
}