Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (#62)
game-maker / suite (push) Failing after 3m59s

A shader is an asset carrying a node graph (Texture color, Output, Property,
Color, Add/Subtract/Multiply/Divide, Mix, Luminance) that compiles to the GLSL
fragment of a Pixi filter. The Shader tab reuses the Behavior canvas; a sprite
wears a shader through its Shader picker, and the rows below it are the
graph's Property nodes. Property schema, resolution and deviation take the
project because a sprite's rows now live in another asset. The built-in
registry of the prototype is gone; "Adjust colors" ships as a graph in the
fixture and the three example games.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Fable 5.1 committed 2026-09-12 22:41:14 +02:00
1 parent 6141d07d4f
commit 42cafa7543
62 files changed
+1682 -144

No files matched your search

+2
View File
@@ -55,6 +55,7 @@ export const Theme = {
categoryVariable: 0xb8860b,
categoryAction: 0x2f6fd6,
categoryState: 0x8e5ad6,
categoryShader: 0x1f8f8f,
portExec: 0xffffff,
portNumber: 0x6fcf97,
portBoolean: 0xe57373,
@@ -62,6 +63,7 @@ export const Theme = {
portObject: 0x56ccf2,
portList: 0xf2a75c,
portStruct: 0xd4c25a,
portVec3: 0xff9ad5,
portAny: 0xbdbdbd,
/** Ring around the port a running edge drag would connect to. */
portTarget: 0xffffff,