From 45e45fb1df0c6e2567a2054643e8ee4025cdf283 Mon Sep 17 00:00:00 2001 From: MelekTaus Date: Mon, 5 Oct 2026 19:31:57 +0200 Subject: [PATCH] Count the Sound FX type in the + menu check The suite run on 183f356 (task 507) failed three checks of e2e 04. They compare the + menu with a fixed count of asset types, and the Sound FX type from de14f0f made it 27 instead of 26. - ASSET_TYPE_COUNT in e2e 04 is now 27. The menu itself was right: the log lists every type once, sorted, with Sound FX in the library. Tests: - e2e 04 (melektaus-atx): ALL PASSED - 62 checks. Co-Authored-By: Claude Opus 5.5 --- tools/e2e/04-assets.mjs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/e2e/04-assets.mjs b/tools/e2e/04-assets.mjs index b5cb11ff..74287d80 100644 --- a/tools/e2e/04-assets.mjs +++ b/tools/e2e/04-assets.mjs @@ -2,7 +2,7 @@ import { colourDistance } from '../lib/harness.mjs'; import { inView } from './lib/scaffold.mjs'; /** One per entry of `ASSET_TYPES` – a new asset type counts here too. */ -const ASSET_TYPE_COUNT = 26; +const ASSET_TYPE_COUNT = 27; /** The asset panel: placing by dragging into the view, creating through "+", and resetting an asset value. */ export async function assets(t) {