Trim needless comments and fix the picker width

Remove comments that only restate the code, keeping the section banners
and the notes that carry a reason, a measured fact or an external
contract.

ButtonOptions.width claimed to be a fixed width but only set minWidth,
so the Graph and Texture pickers grew with the name they showed. It is
now what it promises, with a separate minWidth for the buttons that have
two forms. Narrow buttons shrink their padding, otherwise a 24px icon
button had 8px left for its glyph and truncate dropped it entirely.

__gm.labelsDropped() guards that class: the overflow guard only saw text
that was too wide, never a label truncated to nothing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-08 15:52:05 +02:00
1 parent f16801aef3
commit 4d84231b9f
115 files changed
+707 -1564

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@@ -15,31 +15,25 @@ export interface PortDef {
export type NodeCategory = 'event' | 'flow' | 'data' | 'variable' | 'action';
export interface RunResult {
/** Values for the node's data outputs (cached for the rest of the pulse). */
/** Cached for the rest of the pulse. */
outputs?: Record<string, Value>;
/** Exec output(s) to continue along; omitted = the node ends the flow. */
next?: string | string[];
}
/**
* Describes one node type: its ports, its inline settings and how it runs. The editor
* palette, port rendering, connection validation and the inspector fields are all derived
* from this – adding a node type means adding one definition, no UI code.
*/
/** Palette, port rendering, connection validation and inspector fields are all derived from this. */
export interface NodeDef {
type: string;
label: string;
category: NodeCategory;
/** Shown in the palette and the inspector. */
description: string;
inputs: PortDef[];
outputs: PortDef[];
/** Node settings that are not ports (key name, operator, variable). */
params: PropertyDef[];
/**
* Executes the node. Pure data nodes (no exec pins) are evaluated on demand whenever an
* input downstream needs their value; exec nodes run when the flow reaches them.
* Event nodes have no `run`; the interpreter seeds their outputs when it fires them.
* Pure data nodes are evaluated on demand when a downstream input needs their value; exec nodes
* run when the flow reaches them. Event nodes have no `run` – the interpreter seeds their outputs.
*/
run?(ctx: NodeContext, inputs: Record<string, Value>, params: PropertyBag): RunResult;
}
@@ -74,12 +68,11 @@ export function hasExecInput(def: NodeDef): boolean {
return def.inputs.some((p) => p.type === 'exec');
}
/** Data inputs that may carry an inline value when unconnected (numbers, strings, booleans, any). */
/** Data inputs that may carry an inline value while unconnected. */
export function inlineInputs(def: NodeDef): PortDef[] {
return def.inputs.filter((p) => p.type !== 'exec' && p.type !== 'object');
}
/** A PropertyDef for editing the inline value of a port. */
export function inlineInputDef(port: PortDef): PropertyDef {
switch (port.type) {
case 'boolean':