Trim needless comments and fix the picker width
Remove comments that only restate the code, keeping the section banners and the notes that carry a reason, a measured fact or an external contract. ButtonOptions.width claimed to be a fixed width but only set minWidth, so the Graph and Texture pickers grew with the name they showed. It is now what it promises, with a separate minWidth for the buttons that have two forms. Narrow buttons shrink their padding, otherwise a 24px icon button had 8px left for its glyph and truncate dropped it entirely. __gm.labelsDropped() guards that class: the overflow guard only saw text that was too wide, never a label truncated to nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
f16801aef3
commit
4d84231b9f
115 files changed
+707
-1564
No files matched your search
@@ -12,8 +12,8 @@ export interface WorldRect {
|
||||
}
|
||||
|
||||
/**
|
||||
* Size of the world region a camera shows, in world units: its view size divided by its
|
||||
* zoom. This is the frame drawn in edit mode and the only region rendered in play mode.
|
||||
* The world region a camera shows: its view size divided by its zoom. Drawn as a frame in edit mode,
|
||||
* and the only region rendered in play mode.
|
||||
*/
|
||||
export function cameraFrame(props: PropertyBag): { w: number; h: number } {
|
||||
const zoom = Math.max(0.01, Number(props.zoom ?? DEFAULTS.zoom));
|
||||
|
||||
Reference in new issue
Block a user