Trim needless comments and fix the picker width
Remove comments that only restate the code, keeping the section banners and the notes that carry a reason, a measured fact or an external contract. ButtonOptions.width claimed to be a fixed width but only set minWidth, so the Graph and Texture pickers grew with the name they showed. It is now what it promises, with a separate minWidth for the buttons that have two forms. Narrow buttons shrink their padding, otherwise a 24px icon button had 8px left for its glyph and truncate dropped it entirely. __gm.labelsDropped() guards that class: the overflow guard only saw text that was too wide, never a label truncated to nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,4 +1,3 @@
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/** What the server made of an uploaded image; the payload a texture asset is built from. */
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export interface UploadedTexture {
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/** Content-addressed name in `data/textures/`: `{sha256}.{png|jpg|webp|gif}` (see `isTextureFile`). */
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file: string;
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@@ -7,7 +6,6 @@ export interface UploadedTexture {
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bytes: number;
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}
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/** One stored image as the server lists it. */
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export interface StoredTexture {
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file: string;
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bytes: number;
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@@ -15,15 +13,13 @@ export interface StoredTexture {
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}
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/**
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* Upload boundary for images, the counterpart of `ProjectStore`. The editor only talks to this
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* interface. An upload is raw bytes rather than a multipart form: name, size and format are
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* derived from the image itself on the server, so there is nothing else to send.
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* An upload is raw bytes rather than a multipart form: name, size and format are derived from the
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* image itself on the server, so there is nothing else to send.
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*/
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export interface TextureStore {
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/**
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* Stores an image and returns its file name and pixel size. `type` only fills the
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* Content-Type header – the server trusts the bytes, not the label – and uploading the same
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* picture twice yields the same file, because the name is the hash of its content.
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* `type` only fills the Content-Type header – the server trusts the bytes, not the label – and
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* uploading the same picture twice yields the same file, the hash of its content.
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*/
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upload(bytes: Blob | ArrayBuffer, type: string): Promise<UploadedTexture>;
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list(): Promise<StoredTexture[]>;
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