Trim needless comments and fix the picker width
Remove comments that only restate the code, keeping the section banners and the notes that carry a reason, a measured fact or an external contract. ButtonOptions.width claimed to be a fixed width but only set minWidth, so the Graph and Texture pickers grew with the name they showed. It is now what it promises, with a separate minWidth for the buttons that have two forms. Narrow buttons shrink their padding, otherwise a 24px icon button had 8px left for its glyph and truncate dropped it entirely. __gm.labelsDropped() guards that class: the overflow guard only saw text that was too wide, never a label truncated to nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,6 +1,5 @@
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/**
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* Loading, creating, switching and deleting projects, plus the two toolbar menus that trigger
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* it. Talks only to the store and the editor state – no widgets of its own beyond the menus.
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* Loading, creating, switching and deleting projects, plus the two toolbar menus that trigger it.
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*/
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import { SetActiveSceneCommand } from '../core/commands/assetCommands';
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import { listScenes } from '../core/model/Project';
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@@ -10,8 +9,8 @@ import type { EditorState } from './state';
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export class ProjectSession {
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/**
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* `beforeSwitch` runs before a different project is loaded or the current one is deleted –
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* a run in progress has to end first, since it holds a copy of the project being replaced.
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* `beforeSwitch` runs before a different project is loaded or the current one is deleted: a
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* run in progress holds a copy of the project being replaced and has to end first.
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*/
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constructor(
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private readonly state: EditorState,
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