Trim needless comments and fix the picker width

Remove comments that only restate the code, keeping the section banners
and the notes that carry a reason, a measured fact or an external
contract.

ButtonOptions.width claimed to be a fixed width but only set minWidth,
so the Graph and Texture pickers grew with the name they showed. It is
now what it promises, with a separate minWidth for the buttons that have
two forms. Narrow buttons shrink their padding, otherwise a 24px icon
button had 8px left for its glyph and truncate dropped it entirely.

__gm.labelsDropped() guards that class: the overflow guard only saw text
that was too wide, never a label truncated to nothing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-08 15:52:05 +02:00
1 parent f16801aef3
commit 4d84231b9f
115 files changed
+707 -1564

No files matched your search

+9 -10
View File
@@ -9,12 +9,8 @@ import { GraphCanvas } from './GraphCanvas';
const INFO_WIDTH = 150;
/**
* The Graph tab: a picker for which behavior is being worked on, the actions that act on the
* whole graph, and the canvas the nodes are drawn on.
*
* It follows the selection – selecting a behavior asset, a placed behavior or one of its nodes
* shows that graph – but it keeps showing the last behavior when the selection moves elsewhere.
* Otherwise clicking a sprite to check its position would empty the graph you are editing.
* The Graph tab. It follows the selection, but keeps showing the last behavior when the
* selection moves elsewhere – clicking a sprite must not empty the graph being edited.
*/
export class GraphEditor extends VStack {
/** The canvas itself: the live redraw while playing and the check scripts reach for it. */
@@ -38,8 +34,7 @@ export class GraphEditor extends VStack {
header.add(new Button('Fit', { onClick: () => this.canvas.fit() }));
header.add(new Spacer(), 1);
this.info = new Label('', { style: 'small', align: 'right' });
// Reserved rather than measured: the label is built empty, and a stack sizes it once from
// the text it had at the time – so without a floor the readout is clipped from then on.
// Reserved, not measured: a stack sizes the label once, from the empty text it was built with.
this.info.minWidth = INFO_WIDTH;
header.add(this.info);
@@ -63,6 +58,11 @@ export class GraphEditor extends VStack {
return this.canvas.currentAssetId;
}
/** For the check scripts: the picker's width must not follow the name it happens to show. */
get pickerWidth(): number {
return this.picker.w;
}
private followSelection(): void {
const id = this.state.selectedBehaviorId;
// Null merely means "the selection is about something else"; the tab keeps its subject.
@@ -93,8 +93,7 @@ export class GraphEditor extends VStack {
}
private refresh(): void {
// A deleted behavior leaves the canvas empty; rather than showing nothing at all the tab
// falls back to whatever behavior is left, the way it starts out on the first one.
// A deleted behavior leaves the canvas empty; fall back to whatever behavior is left.
if (!this.asset()) this.canvas.show(this.behaviors()[0]?.id ?? null);
const asset = this.asset();
this.picker.setText(asset ? asset.name : 'No behavior');