Trim needless comments and fix the picker width
Remove comments that only restate the code, keeping the section banners and the notes that carry a reason, a measured fact or an external contract. ButtonOptions.width claimed to be a fixed width but only set minWidth, so the Graph and Texture pickers grew with the name they showed. It is now what it promises, with a separate minWidth for the buttons that have two forms. Narrow buttons shrink their padding, otherwise a 24px icon button had 8px left for its glyph and truncate dropped it entirely. __gm.labelsDropped() guards that class: the overflow guard only saw text that was too wide, never a label truncated to nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -2,11 +2,7 @@ import { Label, type TextField, type VStack } from '../../ui';
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import type { EditorState } from '../state';
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import type { FieldContext, FieldRow } from './fieldFactory';
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/**
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* What the inspector sections build into: the panel body and the registry of rows. It is also
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* the FieldContext the sections hand to the field factory, so a row can resolve an asset
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* reference without the factory knowing anything about the editor state.
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*/
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/** What the inspector sections build into: the panel body and the registry of rows. */
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export interface InspectorHost extends FieldContext {
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readonly state: EditorState;
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readonly body: VStack;
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