Trim needless comments and fix the picker width
Remove comments that only restate the code, keeping the section banners and the notes that carry a reason, a measured fact or an external contract. ButtonOptions.width claimed to be a fixed width but only set minWidth, so the Graph and Texture pickers grew with the name they showed. It is now what it promises, with a separate minWidth for the buttons that have two forms. Narrow buttons shrink their padding, otherwise a 24px icon button had 8px left for its glyph and truncate dropped it entirely. __gm.labelsDropped() guards that class: the overflow guard only saw text that was too wide, never a label truncated to nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -73,7 +73,7 @@ export class AssetPanel extends Panel {
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/**
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* A texture is an uploaded picture, so its menu entry opens the file dialog instead of
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* creating an empty asset – a texture without an image would draw nothing.
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* creating an empty asset.
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*/
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private importTextures(): void {
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if (!this.textures) {
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