Trim needless comments and fix the picker width

Remove comments that only restate the code, keeping the section banners
and the notes that carry a reason, a measured fact or an external
contract.

ButtonOptions.width claimed to be a fixed width but only set minWidth,
so the Graph and Texture pickers grew with the name they showed. It is
now what it promises, with a separate minWidth for the buttons that have
two forms. Narrow buttons shrink their padding, otherwise a 24px icon
button had 8px left for its glyph and truncate dropped it entirely.

__gm.labelsDropped() guards that class: the overflow guard only saw text
that was too wide, never a label truncated to nothing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-08 15:52:05 +02:00
1 parent f16801aef3
commit 4d84231b9f
115 files changed
+707 -1564

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@@ -4,15 +4,14 @@ import { Theme } from './Theme';
export interface ControlBoxOptions {
fill: number;
border: number;
/** Corner radius; defaults to `Theme.radius`. */
radius?: number;
x?: number;
y?: number;
}
/**
* The shared look of every control: a rounded fill with a 1 px border. The stroke is inset by
* half a pixel so it lands on whole device pixels and stays crisp instead of blurring over two.
* The shared look of every control. The stroke is inset by half a pixel so it lands on whole
* device pixels and stays crisp instead of blurring over two.
*/
export function drawControlBox(g: Graphics, w: number, h: number, options: ControlBoxOptions): void {
const { fill, border, radius = Theme.radius, x = 0, y = 0 } = options;
@@ -29,14 +28,13 @@ export interface GridOptions {
w: number;
h: number;
alpha: number;
/** Alpha of the two lines through the origin; omitted = no axes (the graph has no origin to show). */
/** Alpha of the two lines through the origin; omitted = no axes. */
axisAlpha?: number;
}
/**
* The background grid of the scene view and the graph editor. Drawn in white at a low alpha
* rather than in a fixed colour, so it reads on whatever background the scene sets.
* `g` is cleared by the caller, which also decides when the step is too dense to be useful.
* White at a low alpha rather than a fixed colour, so the grid reads on whatever background the
* scene sets. `g` is cleared by the caller.
*/
export function drawGrid(g: Graphics, options: GridOptions): void {
const { originX, originY, step, w, h, alpha, axisAlpha } = options;