Trim needless comments and fix the picker width
Remove comments that only restate the code, keeping the section banners and the notes that carry a reason, a measured fact or an external contract. ButtonOptions.width claimed to be a fixed width but only set minWidth, so the Graph and Texture pickers grew with the name they showed. It is now what it promises, with a separate minWidth for the buttons that have two forms. Narrow buttons shrink their padding, otherwise a 24px icon button had 8px left for its glyph and truncate dropped it entirely. __gm.labelsDropped() guards that class: the overflow guard only saw text that was too wide, never a label truncated to nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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+23
-23
@@ -6,29 +6,26 @@ import { type Size, Widget } from '../Widget';
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import { truncate } from './Label';
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export interface ButtonOptions {
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/** Visual weight: 'primary' uses the accent color, 'ghost' has no background until hovered. */
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variant?: 'default' | 'primary' | 'ghost' | 'danger';
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/** Fixed width; otherwise measured from the label. */
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/** Fixed width; otherwise measured from the label, which is truncated when too long. */
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width?: number;
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/**
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* Label position in a button wider than its text. 'center' suits standalone buttons,
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* 'left' the ones that read as a list or a field (menu entries, dropdowns).
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*/
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/** Floor only – for a button whose label changes between forms and must grow with them. */
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minWidth?: number;
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align?: 'center' | 'left';
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onClick?: () => void;
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}
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/** Push button; Enter/Space activate it while focused. Clicks fire only for the primary pointer button. */
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export class Button extends Widget {
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private readonly bg = new Graphics();
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private readonly labelText: Text;
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/** The label as set. `labelText` holds the possibly shortened version that is on screen. */
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/** The label as set; `labelText` holds the possibly truncated version on screen. */
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private fullText: string;
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private pressed = false;
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/** Caller-owned toggle state: renders like a primary button but is not flipped by clicks. */
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/** Caller-owned: renders like a primary button but is never flipped by a click. */
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toggled = false;
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variant: NonNullable<ButtonOptions['variant']>;
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protected readonly align: NonNullable<ButtonOptions['align']>;
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protected readonly fixedWidth: number;
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onClick?: () => void;
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constructor(text: string, options: ButtonOptions = {}) {
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@@ -39,7 +36,8 @@ export class Button extends Widget {
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this.focusable = true;
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this.cursor = 'pointer';
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this.minHeight = Theme.controlHeight;
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if (options.width) this.minWidth = options.width;
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this.fixedWidth = options.width ?? 0;
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this.minWidth = this.fixedWidth || (options.minWidth ?? 0);
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this.fullText = text;
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this.labelText = new Text({ text, style: textStyle(this.variant === 'primary' ? 'accent' : 'body') });
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this.addChild(this.bg, this.labelText);
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@@ -65,11 +63,15 @@ export class Button extends Widget {
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});
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}
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/** The full label, not the truncated version on screen. */
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get text(): string {
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return this.fullText;
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}
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/** What is drawn – shorter than `text` when the button is too narrow to hold it. */
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get shownText(): string {
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return this.labelText.text;
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}
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/** Repaints only; the parent must relayout when the measured width matters. */
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setText(text: string): void {
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if (text === this.fullText) return;
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@@ -83,27 +85,25 @@ export class Button extends Widget {
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this.invalidate();
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}
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/** Whether the label sits on a filled accent surface and therefore needs the light style. */
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protected get onAccent(): boolean {
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return this.toggled || this.variant === 'primary' || this.variant === 'danger';
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}
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override measure(): Size {
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// Measured from the full label, never from what is currently on screen: measuring the
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// truncated text would let a button that was once too narrow stay too narrow for good.
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const h = Math.max(this.minHeight, Theme.controlHeight);
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// A given width is a width, not a floor: a picker must not resize around the name it shows.
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if (this.fixedWidth) return { w: this.fixedWidth, h };
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// From the full label, never the on-screen one: measuring truncated text would keep a button
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// that was once too narrow too narrow for good.
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const metrics = CanvasTextMetrics.measureText(this.fullText, this.labelText.style);
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return {
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w: Math.max(this.minWidth, Math.ceil(metrics.width) + Theme.padding * 2),
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h: Math.max(this.minHeight, Theme.controlHeight),
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};
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return { w: Math.max(this.minWidth, Math.ceil(metrics.width) + Theme.padding * 2), h };
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}
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/**
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* Width the label may occupy. Subclasses that draw something else inside the button take
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* their room off here, so the text is shortened instead of running underneath it.
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*/
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/** Width the label may occupy; subclasses that draw inside the button take their room off here. */
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protected labelSlot(): number {
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return this.w - Theme.padding * 2;
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// The padding is an inset, not a claim: on a 24 px icon button it would leave 8 px and
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// truncate the glyph away entirely. From 48 px up this is the full padding again.
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return this.w - Math.min(Theme.padding, Math.floor(this.w / 6)) * 2;
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}
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override onKeyDown(event: KeyboardEvent): boolean {
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@@ -4,7 +4,6 @@ import { centreY } from '../math';
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import { Theme } from '../Theme';
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import { Widget } from '../Widget';
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/** A square toggle used for boolean properties. */
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export class Checkbox extends Widget {
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private readonly box = new Graphics();
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onChange?: (checked: boolean) => void;
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@@ -20,14 +19,13 @@ export class Checkbox extends Widget {
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this.on('pointertap', () => this.toggle());
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}
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/** Model → view update: does not fire `onChange`. */
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/** Does not fire `onChange`, unlike `toggle`. */
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setChecked(checked: boolean): void {
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if (this.checked === checked) return;
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this.checked = checked;
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this.invalidate();
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}
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/** User-driven flip that fires `onChange`. */
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toggle(): void {
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this.checked = !this.checked;
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this.invalidate();
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@@ -7,9 +7,8 @@ import { Button, type ButtonOptions } from './Button';
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const CHEVRON_SLOT = 16;
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/**
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* A button that opens a menu: value flush left, chevron flush right. The chevron is drawn
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* rather than written into the label, so the label stays the plain value – which keeps it
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* readable, lets it be compared against the menu entries, and stays crisp at any size.
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* A button that opens a menu: value flush left, chevron flush right. The chevron is drawn rather
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* than written into the label, so the label stays the plain value.
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*/
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export class Dropdown extends Button {
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private readonly chevron = new Graphics();
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@@ -21,7 +20,8 @@ export class Dropdown extends Button {
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override measure(): Size {
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const size = super.measure();
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return { w: size.w + CHEVRON_SLOT, h: size.h };
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// A fixed width already includes the chevron's room; only a measured one has to grow.
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return this.fixedWidth ? size : { w: size.w + CHEVRON_SLOT, h: size.h };
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}
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/** The chevron's room is not the label's: a long value is shortened, not drawn under it. */
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@@ -6,7 +6,6 @@ import { type Size, Widget } from '../Widget';
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export interface LabelOptions {
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style?: TextStyleToken;
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align?: 'left' | 'center' | 'right';
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/** Horizontal padding inside the label bounds. */
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padding?: number;
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}
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@@ -6,13 +6,10 @@ import { Widget } from '../Widget';
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import { truncate } from './Label';
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import type { ListItem } from './ListView';
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/** Width reserved in front of every row of a tree list for the expand/collapse chevron. */
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/** Width reserved in front of every row of a tree list for the chevron. */
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const CHEVRON_SLOT = 14;
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/**
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* One row of a `ListView`: hover/selection background, tree guide, chevron, swatch, label and
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* hint. Purely visual – pointer handling and selection state live in the list.
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*/
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/** One row of a `ListView`. Purely visual: pointer handling and selection state live in the list. */
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export class ListRow extends Widget {
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private readonly bg = new Graphics();
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private readonly labelText = new Text({ text: '', style: textStyle('body') });
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@@ -66,7 +63,7 @@ export class ListRow extends Widget {
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if (this.selected)
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this.bg.rect(0, 0, this.w, this.h).fill(this.listFocused ? c.selection : c.controlActive);
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else if (this.hovered) this.bg.rect(0, 0, this.w, this.h).fill(c.controlHover);
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// Tree guide: a short "└" mark in front of nested rows.
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// Tree guide: a short "└" in front of nested rows.
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if (depth > 0) {
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const gx = indent - 8;
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this.bg
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@@ -101,7 +98,7 @@ export class ListRow extends Widget {
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);
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}
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/** ▸ when collapsed, ▾ when expanded – drawn, not glyphs, so it stays crisp at any size. */
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/** Drawn rather than a glyph, so it stays crisp at any size. */
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private drawChevron(x: number, y: number, expanded: boolean): void {
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const color = this.selected ? Theme.colors.text : Theme.colors.textMuted;
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if (expanded)
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@@ -7,25 +7,22 @@ import { ListRow } from './ListRow';
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export interface ListItem {
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id: string;
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label: string;
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/** Small secondary text on the right (e.g. the asset type). */
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/** Small secondary text on the right. */
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hint?: string;
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/** Left indent in levels (hierarchies). */
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/** Left indent in levels. */
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depth?: number;
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/** Optional marker color drawn as a small square before the label. */
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/** Marker color drawn as a small square before the label. */
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swatch?: number;
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/**
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* Rows that have children: whether their subtree is currently shown. Such rows get a
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* chevron that reports clicks through `onToggle`. Left undefined for leaves.
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*/
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/** Whether the subtree is shown; such rows get a chevron. Left undefined for leaves. */
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expanded?: boolean;
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}
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/** Pixels the pointer must travel before a press turns into a drag. */
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/** Pixels of travel before a press turns into a drag. */
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const DRAG_THRESHOLD = 4;
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/** Modifier keys held while a row was clicked. */
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export interface PickModifiers {
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/** Ctrl (or ⌘) – toggle the row in a multi-selection. */
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/** Ctrl or ⌘. */
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ctrl: boolean;
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shift: boolean;
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}
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@@ -41,10 +38,8 @@ interface DragState {
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/**
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* List of rows with one selected row (by id, so it survives `setItems()` rebuilds) and,
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* optionally, further *highlighted* rows the owner manages (a multi-selection). Emits select,
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* activate (double-click / Enter) and context events. A click with Ctrl/Shift held does not
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* change the selection itself but reports the modifiers, so the owner can toggle. With
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* `onDrop` set, rows can be dragged onto other rows (or onto the empty area below).
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* optionally, further highlighted rows the owner manages as a multi-selection. A click with
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* Ctrl/Shift held does not change the selection itself but reports the modifiers.
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*/
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export class ListView extends Widget {
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private items: ListItem[] = [];
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@@ -117,7 +112,7 @@ export class ListView extends Widget {
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this.redraw();
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}
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/** Global centre of a row's chevron, for callers that must hit its real area; null when the row has none. */
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/** Global centre of a row's chevron; null when the row has none. */
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chevronGlobal(id: string): { x: number; y: number } | null {
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return this.rows.find((r) => r.item.id === id)?.chevronGlobal() ?? null;
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}
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+4
-13
@@ -15,20 +15,13 @@ export interface MenuItem {
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}
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export interface MenuOptions {
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/**
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* Adds a search box above the entries that filters them as you type; Enter picks the first
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* match. For menus that can grow with the project (the parent picker lists every object).
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*/
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/** Adds a search box above the entries that filters as you type; Enter picks the first match. */
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searchable?: boolean;
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}
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/** How tall the entry list gets before it starts scrolling. */
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const MAX_LIST_HEIGHT = 320;
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/**
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* A vertical list of clickable actions. Picking one closes the menu before it runs.
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* Entries read as a list: left-aligned, scrolled once they no longer fit on screen.
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*/
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/** A vertical list of clickable actions. Picking one closes the menu before it runs. */
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export class Menu extends Popup {
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private readonly entries: { button: Button; haystack: string }[] = [];
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private readonly list = new VStack({ gap: 2 });
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@@ -72,7 +65,6 @@ export class Menu extends Popup {
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if (this.search) ui().focus.focus(this.search);
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}
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/** Shows the entries matching the search box and resizes the menu around them. */
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private filter(): void {
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const query = this.search?.value.trim().toLowerCase() ?? '';
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let matches = 0;
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@@ -88,9 +80,8 @@ export class Menu extends Popup {
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this.scroll.minHeight = Math.min(size.h, MAX_LIST_HEIGHT);
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this.scroll.scrollTo(0);
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this.refreshLayout();
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// Both calls are needed: a resize alone re-lays out only when the size actually changed,
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// and two different filters can leave the list exactly as tall as before while showing
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// an entirely different set of entries.
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// Both are needed: a resize re-lays out only on an actual size change, and two filters can
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// leave the list exactly as tall while showing different entries.
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this.scroll.relayoutContent();
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this.list.relayout();
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}
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@@ -6,16 +6,11 @@ import { TextField, type TextFieldOptions } from './TextField';
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export interface NumberFieldOptions extends Omit<TextFieldOptions, 'onInput' | 'onChange'> {
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min?: number;
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max?: number;
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/**
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* Increment per scrubbed pixel and per arrow key press, and the grid a scrub snaps to.
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* Does not affect the display, which is governed by `decimals` alone.
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*/
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/** Increment per scrubbed pixel and per arrow key, and the grid a scrub snaps to. */
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step?: number;
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/**
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* Decimal places the text shows (default `NUMBER_DECIMALS`). Only set this to a lower
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* precision where the *stored* value is of that precision too – a pixel index, a count of
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* tiles. On anything the viewport can drag to a fractional value it would hide the fraction,
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* and the text would commit the rounded number back into the project.
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* Decimal places the text shows (default `NUMBER_DECIMALS`). Lower it only where the stored
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* value has that precision too, or an edit commits the rounded number back into the project.
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*/
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decimals?: number;
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/** Fires continuously while scrubbing or typing a valid number. */
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@@ -24,15 +19,12 @@ export interface NumberFieldOptions extends Omit<TextFieldOptions, 'onInput' | '
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onChange?: (value: number) => void;
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}
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/** Pixels the pointer must travel before a press turns into a scrub instead of a click. */
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/** Pixels of travel before a press becomes a scrub instead of a click. */
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const SCRUB_THRESHOLD = 3;
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/**
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* Numeric input: click to type, drag horizontally to scrub (Shift = ×10, Alt = ×0.1),
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* arrow keys step. A scrub snaps to the grid of its increment – a step-1 field therefore
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* always ends on a whole number, even when it started fractional. Values are clamped to
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* min/max and shown with `NUMBER_DECIMALS` decimals unless the field declares otherwise,
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* so the text never hides that the value is fractional.
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* Numeric input: click to type, drag horizontally to scrub (Shift = ×10, Alt = ×0.1), arrow keys
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* step. A scrub snaps to the grid of its increment, so a step-1 field ends on a whole number.
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*/
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export class NumberField extends TextField {
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private numeric: number;
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@@ -87,7 +79,6 @@ export class NumberField extends TextField {
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if (scrub.moved) {
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this.onNumberChange?.(this.numeric);
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} else {
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// A plain click: enter text editing with everything selected.
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ui().focus.focus(this);
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this.selectAll();
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}
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@@ -99,12 +90,12 @@ export class NumberField extends TextField {
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return this.numeric;
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}
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/** The one place the value becomes text, so every path through the field honours `decimals`. */
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/** The one place the value becomes text, so every path honours `decimals`. */
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private get display(): string {
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return formatNumber(this.numeric, this.decimals);
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}
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/** Model → view update: clamps, and reformats the text unless the user is editing it. */
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/** Clamps, and reformats the text unless the user is editing it. */
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setNumber(value: number): void {
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this.numeric = this.clampValue(value);
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if (!this.isEditing) {
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@@ -12,10 +12,7 @@ export interface PanelOptions {
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chrome?: boolean;
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}
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/**
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* A titled box with a vertical content stack. The optional header row can hold extra
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* widgets (e.g. a "+" button) via `header.add()`.
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*/
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/** A titled box; the header row can hold extra widgets through `header.add()`. */
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export class Panel extends Widget {
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private readonly bg = new Graphics();
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readonly header: HStack;
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+6
-22
@@ -13,11 +13,7 @@ export interface PopupOptions {
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modal?: boolean;
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}
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/**
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* A floating box on the overlay layer with a click-away backdrop. Base for menus,
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* pickers and dialogs. `open()` positions it at global coordinates and keeps it inside
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* the screen; `close()` removes it and calls `onClose`.
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*/
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/** A floating box on the overlay layer with a click-away backdrop. */
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export class Popup extends Widget {
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private readonly backdrop = new Graphics();
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private readonly bg = new Graphics();
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@@ -45,11 +41,7 @@ export class Popup extends Widget {
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return this.parent !== null;
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}
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/**
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* Mounts the popup on the overlay with its top-left corner at the given global position,
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* shifted as needed to stay on screen. Takes keyboard focus away from the focused widget;
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* Escape closes.
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*/
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/** Mounts at the given global position, shifted to stay on screen. Blurs the focused widget. */
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open(globalX: number, globalY: number): void {
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const { overlay, app, focus } = ui();
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const screen = app.screen;
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@@ -66,15 +58,11 @@ export class Popup extends Widget {
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window.addEventListener('keydown', this.onEscape, { capture: true });
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}
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/**
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* Re-measures and repositions an open popup after its content changed size (a menu whose
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* entries were filtered). No-op while closed, so it is safe to call during construction.
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*/
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/** Re-measures an open popup after its content changed size. No-op while closed. */
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refreshLayout(): void {
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if (this.isOpen) this.place();
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}
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/** Sizes the popup to its content and puts it at the requested spot, shifted to stay on screen. */
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private place(): void {
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const screen = ui().app.screen;
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const size = this.measure();
|
||||
@@ -84,24 +72,20 @@ export class Popup extends Widget {
|
||||
this.position.set(Math.round(x), Math.round(y));
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens left-aligned with `anchor`, `gap` px below its bottom edge (dropdown menus, pickers).
|
||||
* The popup is never narrower than the anchor, so a menu reads as the field it drops from.
|
||||
*/
|
||||
/** Opens left-aligned under `anchor`, and never narrower than it. */
|
||||
openBelow(anchor: Widget, gap = 2): void {
|
||||
const g = anchor.getGlobalPosition();
|
||||
this.minWidth = Math.max(this.minWidth, anchor.w);
|
||||
this.open(g.x, g.y + anchor.h + gap);
|
||||
}
|
||||
|
||||
/** Open centered on screen (dialogs). */
|
||||
openCentered(): void {
|
||||
const screen = ui().app.screen;
|
||||
const size = this.measure();
|
||||
this.open((screen.width - size.w) / 2, (screen.height - size.h) / 2);
|
||||
}
|
||||
|
||||
/** Unmounts and fires `onClose`. Safe to call on a popup that is not open. */
|
||||
/** Safe to call on a popup that is not open. */
|
||||
close(): void {
|
||||
if (!this.isOpen) return;
|
||||
window.removeEventListener('keydown', this.onEscape, { capture: true });
|
||||
@@ -109,7 +93,7 @@ export class Popup extends Widget {
|
||||
this.onClose?.();
|
||||
}
|
||||
|
||||
/** Click handler for action buttons: closes the popup first so `action` sees the overlay cleared. */
|
||||
/** Closes first, so `action` runs with the overlay already cleared. */
|
||||
protected closeThen(action?: () => void): () => void {
|
||||
return () => {
|
||||
this.close();
|
||||
|
||||
@@ -3,10 +3,7 @@ import { clamp } from '../math';
|
||||
import { Theme } from '../Theme';
|
||||
import { Widget } from '../Widget';
|
||||
|
||||
/**
|
||||
* Vertically scrolls a single content widget that is taller than the container.
|
||||
* The content is given the container's width and its own measured height.
|
||||
*/
|
||||
/** Vertical scroll of one content widget, which gets the container's width and its own height. */
|
||||
export class ScrollContainer extends Widget {
|
||||
private readonly maskShape = new Graphics();
|
||||
private readonly scrollbar = new Graphics();
|
||||
|
||||
@@ -4,7 +4,7 @@ import { Widget } from '../Widget';
|
||||
|
||||
/** Thin draggable divider between two panes. Reports the drag delta; the parent resizes. */
|
||||
export class Splitter extends Widget {
|
||||
/** Size across the drag axis. The visible bar fills it, so this is also the grab area. */
|
||||
/** Size across the drag axis; the visible bar fills it, so this is also the grab area. */
|
||||
static readonly THICKNESS = 5;
|
||||
private readonly bar = new Graphics();
|
||||
private dragging = false;
|
||||
|
||||
@@ -15,17 +15,15 @@ export interface TextFieldOptions {
|
||||
/** Fires on Enter / blur when the value changed since editing started. */
|
||||
onChange?: (value: string) => void;
|
||||
/**
|
||||
* Fires on Enter only (before the blur commit), regardless of whether the value changed.
|
||||
* Use this for "accept" semantics (search boxes, dialogs) instead of `onChange`, which
|
||||
* also fires when focus is taken away by a click elsewhere.
|
||||
* Fires on Enter only, before the blur commit, whether or not the value changed – "accept"
|
||||
* semantics, unlike `onChange`, which also fires when a click elsewhere takes the focus.
|
||||
*/
|
||||
onSubmit?: (value: string) => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Single-line text input drawn in the canvas. Keyboard handling is delegated to the
|
||||
* KeyboardBridge while the field is focused; this class only mirrors value, selection
|
||||
* and caret and handles pointer interaction (caret placement, drag selection).
|
||||
* KeyboardBridge while focused; this class only mirrors value, selection and caret.
|
||||
*/
|
||||
export class TextField extends Widget implements TextEditTarget {
|
||||
protected readonly bg = new Graphics();
|
||||
@@ -88,7 +86,7 @@ export class TextField extends Widget implements TextEditTarget {
|
||||
return this.valueText;
|
||||
}
|
||||
|
||||
/** Programmatic update (from the model). Ignored while the user is editing. */
|
||||
/** Ignored while the user is editing. */
|
||||
setValue(value: string): void {
|
||||
if (this.editing || value === this.valueText) return;
|
||||
this.valueText = value;
|
||||
@@ -186,7 +184,7 @@ export class TextField extends Widget implements TextEditTarget {
|
||||
if (changed) this.onInput?.(value);
|
||||
}
|
||||
|
||||
/** Enter submits then commits via blur, Escape reverts, Tab cycles focus; editing keys stay with the browser. */
|
||||
/** Editing keys are left to the browser (returning false). */
|
||||
onBridgeKey(event: KeyboardEvent): boolean {
|
||||
if (event.key === 'Enter') {
|
||||
this.onSubmit?.(this.valueText);
|
||||
@@ -207,7 +205,7 @@ export class TextField extends Widget implements TextEditTarget {
|
||||
}
|
||||
|
||||
onBridgeBlur(): void {
|
||||
// DOM focus went elsewhere (browser UI, another tab). Commit and release focus.
|
||||
// DOM focus went elsewhere: browser UI, another tab.
|
||||
this.stopEditing(true);
|
||||
if (ui().focus.focused === this) ui().focus.blur();
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user