Trim needless comments and fix the picker width
Remove comments that only restate the code, keeping the section banners and the notes that carry a reason, a measured fact or an external contract. ButtonOptions.width claimed to be a fixed width but only set minWidth, so the Graph and Texture pickers grew with the name they showed. It is now what it promises, with a separate minWidth for the buttons that have two forms. Narrow buttons shrink their padding, otherwise a 24px icon button had 8px left for its glyph and truncate dropped it entirely. __gm.labelsDropped() guards that class: the overflow guard only saw text that was too wide, never a label truncated to nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,7 +1,6 @@
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/**
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* Container assets hold placed objects just like scenes do. Anything that walks "all placed
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* objects" has to cover both – the tests here pin the places that used to look at scenes only.
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* The history tests pin that a rejected undo leaves the stacks usable.
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* Container assets hold placed objects just like scenes do, so anything that walks "all placed
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* objects" has to cover both. Plus: a rejected undo leaves the stacks usable.
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*/
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import { describe, expect, it } from 'vitest';
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import { type Command, CommandError } from '../../src/core/commands/Command';
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@@ -71,7 +70,6 @@ describe('RenameVariableCommand', () => {
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});
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});
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/** Applies a marker to the project; its undo refuses to run. */
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class RefusingUndo implements Command {
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readonly label = 'Refusing';
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execute(project: { name: string }): void {
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