Trim needless comments and fix the picker width

Remove comments that only restate the code, keeping the section banners
and the notes that carry a reason, a measured fact or an external
contract.

ButtonOptions.width claimed to be a fixed width but only set minWidth,
so the Graph and Texture pickers grew with the name they showed. It is
now what it promises, with a separate minWidth for the buttons that have
two forms. Narrow buttons shrink their padding, otherwise a 24px icon
button had 8px left for its glyph and truncate dropped it entirely.

__gm.labelsDropped() guards that class: the overflow guard only saw text
that was too wide, never a label truncated to nothing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-08 15:52:05 +02:00
1 parent f16801aef3
commit 4d84231b9f
115 files changed
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@@ -186,9 +186,8 @@ export async function graph(t) {
await undo();
check('undo removes the variable', (await variableKeys()) === 'speed', await variableKeys());
// 13h. The tab keeps its subject. A selection about something else (nothing, a camera) leaves
// the graph alone – clicking a sprite to look at it must not empty the editor you are
// working in – and the header picker switches behaviors without any selection at all.
// 13h. The tab keeps its subject: selecting something else leaves the graph alone, and the
// header picker switches behaviors without any selection at all.
const size = await graphCounts();
const readout = `${size.nodes} nodes · ${size.edges} links`;
check(
@@ -208,8 +207,7 @@ export async function graph(t) {
'graph editor keeps its behavior for a non-behavior asset',
(await evaluate(`__gm.graph.current()`)) === 'mover',
);
// The picker is the *last* "Mover" on screen: the assets panel shows one too, and the
// inspector is on the camera.
// The picker is the *last* "Mover" on screen: the assets panel shows one too.
const pickerAt = await locate('Mover', true);
await click(pickerAt.x, pickerAt.y);
await sleep(150);