Give the graph a loop, and build Tetris with it
A Tetris example project needs to draw 200 board cells and scan rows for a full line. Neither is expressible without iteration, so the node system gets a Repeat node plus the missing text side: Substring, Find text and To number. The interpreter drops its data cache once per round -- otherwise every round would recompute with the first round's values. Object by name takes its name as an input now, not just as a setting; addressing "c" + index is impossible otherwise. An unconnected input reads the stored setting, so saved projects are untouched. The board itself is a 200-character text, "." for empty. That makes both operations of Tetris a single expression instead of a loop, and each frame attempts exactly one move -- rotate beats sideways beats fall -- so the fit check exists once in the whole graph. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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import type { NodeDef } from '../../NodeRegistry';
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import { asNumber, asString } from '../../values';
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import { num, str, withDefault } from '../shared';
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export const Substring: NodeDef = {
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type: 'Substring',
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label: 'Substring',
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category: 'data',
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description:
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'A part of a text: "count" characters starting at "start" (the first is 0). ' +
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'A negative count reaches to the end.',
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inputs: [str('text'), num('start'), withDefault(num('count'), -1)],
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outputs: [str('text')],
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params: [],
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run: (_ctx, inputs) => {
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const text = asString(inputs.text);
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const start = Math.max(0, Math.floor(asNumber(inputs.start)));
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const count = Math.floor(asNumber(inputs.count));
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return { outputs: { text: count < 0 ? text.slice(start) : text.slice(start, start + count) } };
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},
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};
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