Give the graph a loop, and build Tetris with it

A Tetris example project needs to draw 200 board cells and scan rows
for a full line. Neither is expressible without iteration, so the node
system gets a Repeat node plus the missing text side: Substring, Find
text and To number. The interpreter drops its data cache once per
round -- otherwise every round would recompute with the first round's
values.

Object by name takes its name as an input now, not just as a setting;
addressing "c" + index is impossible otherwise. An unconnected input
reads the stored setting, so saved projects are untouched.

The board itself is a 200-character text, "." for empty. That makes
both operations of Tetris a single expression instead of a loop, and
each frame attempts exactly one move -- rotate beats sideways beats
fall -- so the fit check exists once in the whole graph.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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rootandClaude Opus 5 committed 2026-09-09 19:10:41 +02:00
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import type { NodeDef } from '../../NodeRegistry';
import { asNumber, asString } from '../../values';
import { num, str, withDefault } from '../shared';
export const Substring: NodeDef = {
type: 'Substring',
label: 'Substring',
category: 'data',
description:
'A part of a text: "count" characters starting at "start" (the first is 0). ' +
'A negative count reaches to the end.',
inputs: [str('text'), num('start'), withDefault(num('count'), -1)],
outputs: [str('text')],
params: [],
run: (_ctx, inputs) => {
const text = asString(inputs.text);
const start = Math.max(0, Math.floor(asNumber(inputs.start)));
const count = Math.floor(asNumber(inputs.count));
return { outputs: { text: count < 0 ? text.slice(start) : text.slice(start, start + count) } };
},
};