Give the graph a loop, and build Tetris with it
A Tetris example project needs to draw 200 board cells and scan rows for a full line. Neither is expressible without iteration, so the node system gets a Repeat node plus the missing text side: Substring, Find text and To number. The interpreter drops its data cache once per round -- otherwise every round would recompute with the first round's values. Object by name takes its name as an input now, not just as a setting; addressing "c" + index is impossible otherwise. An unconnected input reads the stored setting, so saved projects are untouched. The board itself is a 200-character text, "." for empty. That makes both operations of Tetris a single expression instead of a loop, and each frame attempts exactly one move -- rotate beats sideways beats fall -- so the fit check exists once in the whole graph. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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import type { NodeDef } from '../../NodeRegistry';
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import { asNumber } from '../../values';
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import { exec, num, withDefault } from '../shared';
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export const Repeat: NodeDef = {
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type: 'Repeat',
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label: 'Repeat',
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category: 'flow',
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description:
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'Runs "body" a number of times, counting "index" up from 0, and continues at "done" afterwards. ' +
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'Every round reads its data inputs anew, so an expression built on "index" changes with it.',
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inputs: [exec(), withDefault(num('times'), 1)],
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outputs: [exec('body', 'body'), num('index'), exec('done', 'done')],
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params: [],
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run: (_ctx, inputs) => ({
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repeat: { port: 'body', index: 'index', times: Math.max(0, Math.floor(asNumber(inputs.times))) },
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next: 'done',
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}),
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};
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