A step opens a tab the way a person has to, through the menu when it is hidden
CI run 35 was red: the suite died after step 15 with `widget with text "Container" not found`. Nothing in the editor broke — the tenth tab (#73) pushed Container behind the `»` button at the test window's 1280 px, exactly the case #84 was built for, and three steps still clicked the tab name directly. openTab(t, tab) in tools/e2e/lib/scaffold.mjs asks tabRow() whether the tab is hidden and goes through the menu when it is, so the fix lives in one place rather than in every step that opens a tab. The LABELS record moves there as TAB_LABELS, since both the helper and 14-overflow need it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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import { colourDistance } from '../lib/harness.mjs';
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import { edge, node, propertiesOf, variable, written } from '../lib/builders.mjs';
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import { MAKE_OBJECT } from './lib/scaffold.mjs';
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import { MAKE_OBJECT, openTab } from './lib/scaffold.mjs';
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/**
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* Animations: made from a texture, edited in their own tab, worn by a sprite through `texture`,
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@@ -132,8 +132,8 @@ export async function animation(t) {
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// 25c. The Animation tab shows it and plays it; the inspector keeps its two properties.
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await evaluate(`__gm.state.select({ kind: 'asset', assetId: ${JSON.stringify(walk.id)} })`);
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await clickText('Animation');
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await sleep(500);
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await openTab(t, 'animation');
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await sleep(300);
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check(
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'the inspector edits frames per second and playback',
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(await t.has('Frames per second')) && (await t.has('Playback')) && (await t.has('Loop')),
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