Add a Get world position node with just the world x and y
game-maker / gate (push) Successful in 3m8s
game-maker / suite (push) Successful in 16m27s

Get position hands out four numbers, local and world. A graph that
only needs where an object is in the world had to pick the two world
ports out of four and leave the local ones dangling.

- Get world position has one object input and the outputs x and y.
  It reads the same worldPositionOf as Get position, so a child adds
  every parent's position in.
- Without an object it reports the origin, like Get position.

Tests:
- Node catalog: a top-level object, a child under a parent and no
  object (3 cases).
- node-catalog and hierarchy: 2 files, 378 tests, all green. The
  full gate was not run for this commit, CI covers it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5.5 committed 2026-10-04 18:44:04 +02:00
1 parent ed7872c893
commit 526b1da7f4
3 files changed
+34

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@@ -752,6 +752,19 @@ const CASES: Record<string, Case[]> = {
outputs: { x: 0, y: 0, worldX: 0, worldY: 0 },
},
],
GetWorldPosition: [
{
name: 'a top-level object is at its own position',
inputs: { object: at('A', 10, 20) },
outputs: { x: 10, y: 20 },
},
{
name: 'a child is at the summed position of its parents',
inputs: { object: { ...at('child', 10, 20), parent: at('parent', 100, 200) } },
outputs: { x: 110, y: 220 },
},
{ name: 'no object is the origin', inputs: { object: null }, outputs: { x: 0, y: 0 } },
],
GetZ: [
{
name: 'a child reports its own z and the z summed up with its parents',