Replace the property nodes with one Properties node
Get/Set property, Get/Set properties, Set enabled and Set text are gone. A single Properties node takes a fixed "object" input; every chosen property is an output that reads the current value, and one switched to Set is also an input written when the flow arrives. Exec pins only exist while at least one entry writes. The node carries a type (Sprite, Text, Collider, Camera, Container, Behavior, Any) that decides what "+ Property" offers: the fields of that type, the variables of the chosen behavior, or for Any a kind to pick and a name to type. Each port takes the default and field of its type, so a Camera width starts at 640. Switching the type keeps the ports and marks those the new type lacks. At runtime the type is only an editor aid; the node writes to whatever object it gets. Old project files are converted on load. The type is inferred from the keys: the first object type that has them all, else the one behavior that declares them all, else Any. enabled belongs to every object, so a converted Set enabled lands on Any. The jump-run and tetris seeders use Properties throughout; draw-piece switches its cell on in the same node that sets the colour. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -80,7 +80,7 @@ export interface NodeDef {
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*/
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declaresPorts?: 'inputs' | 'outputs' | 'both';
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/** How a declared port becomes a port; without it, named after its key and typed by its kind. */
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declaredPort?(port: DeclaredPort): PortDef;
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declaredPort?(port: DeclaredPort, node: GraphNode): PortDef;
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/**
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* Ports this node computes beyond the fixed and the declared ones – how many outputs a Sequence
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* offers, which values the behavior a call node names takes. `resolveDef` applies it.
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@@ -88,9 +88,10 @@ export interface NodeDef {
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derivePorts?(source: PortSource): DerivedShape;
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/**
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* Outputs readable at any moment, even while the node's exec input has not fired in this pulse.
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* Never cached, so a read after a write sees the new value.
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* Never cached, so a read after a write sees the new value. `input` pulls one input on demand:
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* pulling all of them would loop through an edge that feeds the node's own output back in.
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*/
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read?(ctx: NodeContext, params: PropertyBag): Record<string, Value>;
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read?(ctx: NodeContext, params: PropertyBag, input: (key: string) => Value): Record<string, Value>;
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/**
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* Event nodes have no `run` – the interpreter seeds their outputs. `def` is resolved for the node at
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* hand, the only way a node with derived ports knows how many it has.
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