Keep a transition's pace through new steps and pans (#309)
A wheel step in the middle of a transition restarted the ease-out curve at full speed, so a run of quick steps kicked at each one. A pan called finish() first and made the zoom jump to its target. Both made the zoom and the gliding lists feel jerky. - A new step starts from the speed the view already has and then eases out. Quick steps in one direction move in one stroke. A step the other way still starts from rest. - A pan takes the transition along. The zoom goes on while dragging and lands where it was heading, moved by the pan. This covers all eight pan places: scene and container, graph, plugin board, texture and pixel art, timeline, pattern, song and sound. - finish() is gone, it has no callers left. Dragging the scrollbar, a jump to a row, another document or a new view size still end the transition as before. Found: on a second step the old curve jumped to 2.47 times the speed the view had just before. Tests: - npm run check on stein2: 299 files, 4598 tests (5 new) - e2e 46 on stein2: ALL PASSED, 24 checks (1 new). A pan by 40/30 px during a 1000 ms zoom step leaves it moving (2.33 on the way from 2 to 3), it lands on 3 with the world point moved by the pan. - Counter-checks: with the pace reset to 3 the new unit test fails with 2.47 instead of at most 1.1. Without carry the pan test fails. - melektaus-atx went offline mid-run, so both ran on stein2. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -47,7 +47,7 @@ npm run build # writes dist/ and regenerates index.html; the folder is wh
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The browser suite and the three example games need a machine with a GPU:
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```bash
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node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 2017 checks (GM_STEPS=20 for one step)
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node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 2018 checks (GM_STEPS=20 for one step)
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# every tool signs in first – see the Accounts page
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node tools/seed-jumprun.mjs && node tools/smoke-jumprun.mjs
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node tools/seed-tetris.mjs && node tools/smoke-tetris.mjs
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