Add textures for sprites
Images are uploaded to a content-addressed blob endpoint and stored as data/textures/<sha256>.<ext>; the project only keeps the file name. The sprite points at a texture asset through an ordinary property of the new kind `asset`, so instance overrides, "Apply to container", "Reset to asset", undo and `Set property` work without any extra code. The new kind also replaces the ad-hoc asset picker the graph nodes faked as an enum. Import goes through + -> Texture, drag & drop onto the canvas or Ctrl+V. Images wider than 2048px are downscaled client-side and re-encoded to WebP if needed, because nginx caps uploads at 1MB; an image that already fits is uploaded byte for byte so pixel art is never resampled. The sprite colour default changes from red to white, since colour tints the texture multiplicatively and a tint of white shows an image as it is. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -5,6 +5,7 @@ import { isAssetType } from '../model/AssetTypes';
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import type { PropertyBag, PropertyValue } from '../model/Properties';
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import { PROJECT_FORMAT_VERSION, type Project } from '../model/Project';
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import type { SceneObject } from '../model/SceneObject';
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import { isTextureFile } from '../model/texture';
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import { hasParentCycle } from '../model/walk';
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import {
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coerceValue,
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@@ -62,6 +63,8 @@ export function deserializeProject(raw: unknown, fallbackId = ''): Project {
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variables: variables.get(id) ?? [],
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graph: normalizeGraph(a.graph),
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});
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} else if (type === 'texture') {
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assets.push({ id, type, name, props, ...normalizeTexture(a) });
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} else {
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assets.push({ id, type, name, props });
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}
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@@ -181,6 +184,18 @@ function normalizeGraph(raw: unknown): Graph {
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return graph;
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}
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/**
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* The picture of a texture asset. A file name that is not the server's content-addressed form
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* is dropped rather than kept: it can only have been hand-written, and a request built from it
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* would 404. Such a texture loads as "no picture", which draws as the sprite's plain colour.
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*/
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function normalizeTexture(raw: Record<string, unknown>): { file: string; width: number; height: number } {
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const file = typeof raw.file === 'string' && isTextureFile(raw.file) ? raw.file : '';
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const size = (value: unknown): number =>
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typeof value === 'number' && Number.isFinite(value) && value > 0 ? Math.floor(value) : 0;
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return { file, width: size(raw.width), height: size(raw.height) };
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}
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function normalizeBag(raw: unknown, schema: PropertySchema, sparse: boolean): PropertyBag {
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const r = asRecord(raw);
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const bag: PropertyBag = {};
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