Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
- `.gitignore` said `index.html` unanchored, which also caught the Vite source page; a fresh clone could neither `dev` nor `build`. Anchored to `/index.html`, page added. - Removed GM_REMOTE (tools/remote/gm-browser.ps1 and the ssh/scp branch in browser.mjs): the Windows test machine is gone and the only flaky check that lived on it is closed (#37). - Removed `npm run preview`, undocumented and unused. - Comments: wrong number in collider.test.ts (250 → 200), the "declarations used to…" history in listItems.ts and friends, the 24 px/28 contradiction, section banners in nodes/index.ts, node-catalog.test.ts and api/index.php, name paraphrases, and the stale step numbers in tools/e2e/11-…23- from the old global count. - README: asset types include `animation`, kind order Number/Text/Boolean, tagged colour and texture items, 6/5 kinds, the `Texture` node, `./build.sh`, PROJECT_FORMAT_VERSION, and the file tree (kinds.ts, listItems.ts, propertyPorts.ts, Breadcrumb.ts, beads.ts, tools/assets/). - tests/helpers.ts takes the duplicated `findObject` and `sceneWithCamera`. Proof: ./check.sh 797 tests, full e2e ALL PASSED 633 checks against this bundle. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -36,7 +36,7 @@ function nearestColour(sample) {
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export async function frames(t) {
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const { check, sleep, json, evaluate, shot, clickText, drag, press, undo } = t;
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// 20. The tab exists and shows the texture the selection points at.
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// 13a. The tab exists and shows the texture the selection points at.
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await press('Escape');
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await evaluate('__gm.state.select(null)');
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const texture = await json("(__gm.state.project.assets.find((a) => a.type === 'texture') ?? {}).id ?? ''");
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@@ -51,7 +51,7 @@ export async function frames(t) {
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);
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await shot('33-texture-tab');
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// 21. Dragging on the picture cuts a frame. Aimed at the top-right quadrant (32,0)-(64,24),
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// 13b. Dragging on the picture cuts a frame. Aimed at the top-right quadrant (32,0)-(64,24),
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// inset by a pixel: a press on a frame edge is read as a resize, not a new rectangle.
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const from = await json('__gm.texture.pointAt(33, 1)');
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const to = await json('__gm.texture.pointAt(63, 23)');
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@@ -81,7 +81,7 @@ export async function frames(t) {
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);
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await shot('34-frame-cut');
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// 21a. It is one undo step, not one per pointer move.
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// 13c. It is one undo step, not one per pointer move.
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await undo();
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await sleep(400);
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check(
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@@ -93,7 +93,7 @@ export async function frames(t) {
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await t.redo();
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await sleep(400);
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// 22. A sprite wearing the frame shows that part of the sheet and nothing else.
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// 13d. A sprite wearing the frame shows that part of the sheet and nothing else.
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await evaluate(`(() => {
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const sprite = __gm.state.project.assets.find((a) => a.id === 'tex-sprite');
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sprite.props.color = 0xffffff;
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@@ -120,7 +120,7 @@ export async function frames(t) {
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await shot('35-sprite-wearing-a-frame');
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}
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// 23. Slicing offers a live count before it commits.
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// 13e. Slicing offers a live count before it commits.
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// Repainted magenta first: magenta is nowhere in the sheet, so the fallback check below
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// cannot be confused with a part of the picture.
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await evaluate(`(() => {
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@@ -156,7 +156,7 @@ export async function frames(t) {
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check('and numbers them in reading order', sliced[0]?.startsWith('Frame 1 '), JSON.stringify(sliced[0]));
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await shot('36-sliced-sheet');
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// 23a. A sprite pointed at a frame slicing removed falls back to its colour.
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// 13f. A sprite pointed at a frame slicing removed falls back to its colour.
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await evaluate("__gm.showTab('scene')");
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await sleep(700);
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if (box) {
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