Edit the graph during play and watch values and flow run through it
The graph was only locked by five edit-mode guards in GraphCanvas. The running game reads the graph by reference each frame, so a new node, edge, changed value, disconnect or undo takes effect from the next frame. Stop discards these edits like everything else changed in play. A new On start node does not fire for a behavior that has already started. During play every data output shows the value it last produced, in the highlight colour and refreshed ten times a second. Values are kept per graph, because node ids are only unique within one; with several instances the most recent value wins. The Variables node reads the live variable bag, so only its own outputs are kept, as a snapshot. Each time an exec edge fires, a bead runs along it in 0.3 s, at most one every 0.15 s per edge, following the same curve the edge is drawn with. Beads run on game time and freeze while paused; the game logic is unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -77,6 +77,7 @@ export type TextStyleToken =
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| 'override'
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| 'small'
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| 'warning'
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| 'live'
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| 'title'
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| 'mono'
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| 'accent'
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@@ -107,6 +108,9 @@ export function textStyle(token: TextStyleToken = 'body'): TextStyle {
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case 'warning':
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style = new TextStyle({ ...base, fontSize: Theme.smallFontSize, fill: Theme.colors.danger });
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break;
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case 'live':
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style = new TextStyle({ ...base, fontSize: Theme.smallFontSize, fill: Theme.colors.hot });
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break;
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case 'title':
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style = new TextStyle({
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...base,
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