Give a song, a track or an item a sound FX of its own (#355)
A sound FX for one place in a song had to be a project asset, which then stood in every picker. Now every pick of a sound FX in a song can make one the song keeps for that place alone, on top of the embedded assets of the first two parts. - Create sound FX sits at the end of the Sound FX row of the song, a track and an item, and of the menu of a track's FX button. It makes "Sound FX 1", 2, … per song with the Input wired to the Output, picks it and opens it. That is one undo step. - Embed a copy, while the place names a project FX, gives the place a copy under the same name. - While the place names its own, the menu shows it with the mark and offers Edit sound FX and Make project asset. - Picking anything else lets it go in the same undo step. For a track or an item `settleEmbedded` did that already. For the song's own row `AssetPropertyCommand` now settles the song after `fx`. - The mark `•` moved to the core. `assetRefLabel` puts it in front of an embedded asset, so the inspector rows show it like the timeline. - `FieldHandlers.moreChoices` lets a caller end a reference menu with entries of its own. `embeddedPatternName` is `embeddedName` with a base now. Tests: - Unit own-fx (new): 6 green, 6 counter-checks each red - Unit embedded and 80 neighbouring files: 1434 green - e2e 65 (melektaus-atx): ALL PASSED, 51 checks (2 new) - Gate (melektaus-atx): CHECK EXIT 0, 270 files, 4178 tests Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -44,6 +44,7 @@ import { findAsset, type Project } from '../../core/model/Project';
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import { isRowHiddenWhenEmbedded } from '../../core/music/embedded';
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import type { PropertyBag, PropertyValue } from '../../core/model/Properties';
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import { readScope, readSharedScope, type Scope, scopeOf, sharedScopeOf } from '../../core/model/Scope';
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import { ASSET_FX_KEY } from '../../core/properties/assetFx';
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import { type NestedKind, VARIABLE_KINDS } from '../../core/properties/kinds';
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import {
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COMMON_PROPS,
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@@ -59,6 +60,7 @@ import { FontPreview } from '../font/FontPreview';
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import { clearSaved, hasSaved } from '../saves';
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import { SoundPreview } from '../sound/SoundPreview';
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import type { VariablesOwner } from '../state';
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import { ownFxEntries } from '../song/ownFx';
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import { aspectActions, sizeCommand } from './aspectAction';
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import { buildCutRows, CUT_ROW_KEYS, refreshCutRows } from './cutSection';
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import { actionIf, createFieldRow, type FieldHandlers } from './fieldFactory';
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@@ -241,13 +243,20 @@ function buildProps(host: InspectorHost, asset: Asset, schema: readonly Property
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}
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}
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/** Previews straight into the asset while editing; the command records the value from before the preview. */
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/**
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* Previews straight into the asset while editing; the command records the value from before the
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* preview. A song's Sound FX may also be one of its own (#355).
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*/
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function assetHandlers(host: InspectorHost, assetId: string, def: PropertyDef): FieldHandlers {
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const spec = assetValue(host.state, assetId, def.key);
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const isSongFx = def.key === ASSET_FX_KEY && findAsset(host.state.project, assetId)?.type === 'song';
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const place = (id: string) => new SetAssetPropertyCommand(assetId, def.key, id);
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const own = isSongFx ? (current: string) => ownFxEntries(host.state, assetId, current, place) : undefined;
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return {
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...previewingHandlers<Asset>(host, spec),
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...listSource(host, def, () => ({ kind: 'asset', assetId, key: def.key })),
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...structFields<Asset>(host, def, spec, (path) => ({ kind: 'asset', assetId, key: def.key, path })),
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...(own ? { moreChoices: own } : {}),
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};
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}
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@@ -43,6 +43,7 @@ import {
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HStack,
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Label,
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Menu,
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type MenuEntry,
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type MenuItem,
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NumberField,
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type Size,
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@@ -98,6 +99,11 @@ export interface FieldHandlers {
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* what it holds.
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*/
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structFieldHandlers?: (path: readonly string[], field: StructFieldDef) => FieldHandlers;
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/**
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* What the menu of a reference row ends with, asked on every open with the id it holds – a sound
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* FX the song makes for that place alone (#355). Only the caller knows the place.
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*/
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moreChoices?: (current: string) => MenuEntry[];
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}
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export interface FieldRow {
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@@ -457,7 +463,7 @@ function referenceField(
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const labelOf = (id: string) => (id === '' ? none : ref.label(ctx.project(), id));
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const button = new Dropdown(labelOf(current));
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button.onClick = () => {
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const items: MenuItem[] = [
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const items: MenuEntry[] = [
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{ label: none, current: current === '', onSelect: () => handlers.onChange('') },
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// Built on click, not once per row: assets are created, renamed and deleted while the
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// inspector stands. Searchable: one sliced sheet alone contributes an entry per frame.
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@@ -466,6 +472,7 @@ function referenceField(
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current: choice.id === current,
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onSelect: () => handlers.onChange(choice.id),
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})),
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...(handlers.moreChoices?.(current) ?? []),
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];
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new Menu(items, { searchable: true }).openBelow(button);
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};
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@@ -12,6 +12,7 @@ import {
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TRACK_MAX_DB,
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TRACK_MIN_DB,
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} from '../../core/music/song';
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import { ownFxEntries } from '../song/ownFx';
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import { createFieldRow } from './fieldFactory';
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import { addNameField, addNote, addTitle, type InspectorHost } from './host';
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import { previewingHandlers } from './previewHandlers';
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@@ -155,17 +156,20 @@ function buildTrack(host: InspectorHost, asset: SongAsset, track: SongTrack): vo
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addNote(host, `Track of the song "${asset.name}", ${count} ${count === 1 ? 'item' : 'items'}.`);
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addNote(host, 'Its Sound FX takes everything on it together, before its volume and pan.', 'small');
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for (const def of TRACK_ROWS) {
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const commit = (value: SongTrack[keyof SongTrack]) =>
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new SetSongCommand(
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asset.id,
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{ tracks: withTrack(state.project, asset.id, track.id, { [def.key]: value }) },
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`Set track ${def.key}`,
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);
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const handlers = previewingHandlers<SongTrack, SongTrack[keyof SongTrack]>(host, {
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target: () => findAssetOf(state.project, asset.id, 'song')?.tracks.find((t) => t.id === track.id),
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read: (target) => target[def.key as keyof SongTrack],
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write: (target, value) => Object.assign(target, { [def.key]: value }),
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commit: (value) =>
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new SetSongCommand(
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asset.id,
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{ tracks: withTrack(state.project, asset.id, track.id, { [def.key]: value }) },
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`Set track ${def.key}`,
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),
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commit,
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});
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if (def.key === FX_ROW.key)
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handlers.moreChoices = (current) => ownFxEntries(state, asset.id, current, commit);
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const row = createFieldRow(host, def, track[def.key as keyof SongTrack], handlers);
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host.fields.set(def.key, row);
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host.body.add(row.row);
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@@ -180,17 +184,20 @@ function buildItem(host: InspectorHost, asset: SongAsset, item: SongItem, picked
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const others = picked > 1 ? ` ${picked - 1} more picked.` : '';
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addNote(host, `${ASSET_TYPE_LABELS[item.kind]} "${what}" on ${track?.name ?? 'a track'}.${others}`);
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for (const def of itemRows(item)) {
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const commit = (value: SongItem[keyof SongItem]) =>
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new SetSongCommand(
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asset.id,
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{ items: withItem(state.project, asset.id, item.id, { [def.key]: value }) },
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`Set item ${def.key}`,
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);
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const handlers = previewingHandlers<SongItem, SongItem[keyof SongItem]>(host, {
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target: () => findAssetOf(state.project, asset.id, 'song')?.items.find((i) => i.id === item.id),
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read: (target) => target[def.key as keyof SongItem],
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write: (target, value) => Object.assign(target, { [def.key]: value }),
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commit: (value) =>
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new SetSongCommand(
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asset.id,
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{ items: withItem(state.project, asset.id, item.id, { [def.key]: value }) },
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`Set item ${def.key}`,
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),
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commit,
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});
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if (def.key === FX_ROW.key)
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handlers.moreChoices = (current) => ownFxEntries(state, asset.id, current, commit);
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const row = createFieldRow(host, def, item[def.key as keyof SongItem], handlers);
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host.fields.set(def.key, row);
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host.body.add(row.row);
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@@ -10,10 +10,11 @@ import { CompoundCommand } from '../../core/commands/CompoundCommand';
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import { SetSongCommand, SetSongLoopCommand, type SongParts } from '../../core/commands/songCommands';
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import {
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embeddedCopy,
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embeddedPatternName,
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embeddedName,
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embeddedUsedBy,
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instrumentNear,
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isEmbedded,
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markedName,
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listedAssets,
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songClockProps,
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} from '../../core/music/embedded';
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@@ -70,6 +71,7 @@ import {
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} from '../music/timeView';
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import { snapDown, snapNear } from '../pattern/rollEdit';
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import type { EditorState } from '../state';
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import { ownFxEntries } from './ownFx';
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import { removeTrack } from './songActions';
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import {
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clampMove,
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@@ -127,8 +129,6 @@ const SOLO_COLOR = 0xc9c23a;
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const FX_COLOR = 0x8fb8de;
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/** Height of an item's name strip; what it plays is drawn below. */
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const LABEL_STRIP = 15;
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/** In front of the name of what the song keeps to itself (#355). */
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export const EMBEDDED_MARK = '•';
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/** The letter on a lit mute, solo or FX button. */
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const DARK_LABEL = textStyle('small').clone();
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DARK_LABEL.fill = 0x30343c;
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@@ -1068,7 +1068,7 @@ export class SongTimeline extends Widget {
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const start = snapDown(tick, songGrid(asset.props));
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const create = new CreateAssetCommand(
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'pattern',
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embeddedPatternName(project, asset.id),
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embeddedName(project, asset.id, 'Pattern'),
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{
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...songClockProps(asset.props),
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[PATTERN_BARS_KEY]: 1,
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@@ -1098,14 +1098,13 @@ export class SongTimeline extends Widget {
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return true;
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}
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/** The sound FX a track goes through (#346): none, or one of the project's, by name. */
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/** The sound FX a track goes through (#346): none, one of the project's by name, or its own (#355). */
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private openTrackFxMenu(asset: SongAsset, track: SongTrack, global: Vec2): void {
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const set = (fx: string) =>
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this.commit(
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asset,
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{ tracks: asset.tracks.map((t) => (t.id === track.id ? { ...t, fx } : t)) },
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'Set track sound FX',
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);
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const parts = (fx: string) => ({
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tracks: asset.tracks.map((t) => (t.id === track.id ? { ...t, fx } : t)),
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});
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const place = (fx: string) => new SetSongCommand(asset.id, parts(fx), 'Set track sound FX');
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const set = (fx: string) => this.commit(asset, parts(fx), 'Set track sound FX');
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const effects = listedAssets(this.state.project)
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.filter((a) => a.type === 'soundfx')
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.sort((a, b) => a.name.localeCompare(b.name));
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@@ -1113,6 +1112,7 @@ export class SongTimeline extends Widget {
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{ label: 'No sound FX', current: track.fx === '', onSelect: () => set('') },
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...(effects.length > 0 ? [{ separator: true as const }] : []),
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...effects.map((fx) => ({ label: fx.name, current: fx.id === track.fx, onSelect: () => set(fx.id) })),
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...ownFxEntries(this.state, asset.id, track.fx, place),
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]).open(global.x, global.y);
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}
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@@ -1247,8 +1247,7 @@ export class SongTimeline extends Widget {
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/** Its asset's name, with a mark in front for one the song keeps to itself (#355). */
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private labelOf(item: SongItem): string {
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const asset = findAsset(this.state.project, item.asset);
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if (!asset) return 'missing';
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return isEmbedded(asset) ? `${EMBEDDED_MARK} ${asset.name}` : asset.name;
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return asset ? markedName(asset) : 'missing';
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}
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private contentOf(item: SongItem): 'notes' | 'wave' | 'none' {
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@@ -0,0 +1,64 @@
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/**
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* A sound FX of its own for a song, a track or an item (#355): the entries every pick of a sound FX
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* in a song ends with. The FX made here is kept by the song and named by that one place, so the
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* place letting go of it takes it away (`settleEmbedded`).
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*/
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import { CreateAssetCommand, MakeProjectAssetCommand } from '../../core/commands/assetCommands';
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import type { Command } from '../../core/commands/Command';
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import { CompoundCommand } from '../../core/commands/CompoundCommand';
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import type { SoundFxAsset } from '../../core/model/Asset';
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import { findAssetOf } from '../../core/model/Project';
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import { EMBEDDED_MARK, embeddedName, passThroughFxGraph } from '../../core/music/embedded';
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import type { MenuEntry } from '../../ui';
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import type { EditorState } from '../state';
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/** The command that makes the place name the sound FX of this id. */
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export type FxPlace = (fxId: string) => Command;
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/**
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* Its own FX with Edit and Make project asset while the place names one; else Create sound FX, and
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* Embed a copy while it names one of the project's.
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*/
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export function ownFxEntries(
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state: EditorState,
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songId: string,
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current: string,
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place: FxPlace,
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): MenuEntry[] {
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const project = state.project;
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if (!findAssetOf(project, songId, 'song')) return [];
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const picked = findAssetOf(project, current, 'soundfx');
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if (picked?.owner === songId)
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return [
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{ separator: true },
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{ label: `${EMBEDDED_MARK} ${picked.name}`, current: true, onSelect: () => state.openAsset(picked.id) },
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{ label: 'Edit sound FX', onSelect: () => state.openAsset(picked.id) },
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{ label: 'Make project asset', onSelect: () => state.execute(new MakeProjectAssetCommand(picked.id)) },
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];
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return [
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{ separator: true },
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{ label: 'Create sound FX', onSelect: () => createOwnFx(state, songId, place) },
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...(picked ? [{ label: 'Embed a copy', onSelect: () => createOwnFx(state, songId, place, picked) }] : []),
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];
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}
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/**
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* A sound FX the song keeps for the place, named there and opened right away, in one undo step: one
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* that lets the sound through, or a copy of `from`.
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*/
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export function createOwnFx(
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state: EditorState,
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songId: string,
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place: FxPlace,
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from?: SoundFxAsset,
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): string | null {
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const name = from?.name ?? embeddedName(state.project, songId, 'Sound FX');
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const create = new CreateAssetCommand('soundfx', name, {}, songId);
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const fx = create.asset as SoundFxAsset;
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fx.graph = from ? structuredClone(from.graph) : passThroughFxGraph();
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if (from) fx.props = structuredClone(from.props);
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const label = from ? 'Embed a copy' : 'Create sound FX';
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if (!state.execute(new CompoundCommand(label, [create, place(fx.id)]))) return null;
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state.openAsset(fx.id);
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return fx.id;
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}
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