Texture fills show in the vector tab as soon as they load (#196)
After signing out and back in, a texture fill stayed in its base colour until something else redrew the vector tab. The texture library is a singleton that outlives the editor. Four widgets subscribed to it and never unsubscribed. After a new sign-in the first loaded texture called a destroyed canvas, which threw and stopped the loop before the vector tab heard about the image. - TextureCanvas, TileCanvas, ShaderPreview and WorldViewport now unsubscribe in destroy(). This is the pattern FontPreview and VectorArtCanvas already use. WorldViewport leaves both the texture and the font library. - FileLibrary.notifyChange catches errors per listener. A broken listener no longer starves the others. The error is still logged as "[textures] a listener failed". - e2e 47i no longer forces a redraw. It waits up to 3 s for the tab to show the texture on its own. Findings: - The trigger was e2e module 45 (sign out, sign in), not the texture fill. My note in #196 that the browser showed no exception was wrong. The counter-check shows it clearly. Tests: - ./check.sh: 137 files, 2051 tests, exit 0 (before 136 / 2049) - 2 new unit tests in tests/viewport/file-library.test.ts - GM_STEPS=45,47 after a fresh seed: ALL PASSED, 71 checks - Counter-check with the old source and the new check: 1 FAIL (shape stays #0000ff) plus the TypeError. Old FileLibrary.ts fails the first unit test. - No full e2e run locally. The check count is unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -32,6 +32,7 @@ export class ShaderPreview extends Widget {
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private clockOrigin = 0;
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/** Null: the clock runs. A number: the preview stands at that second. */
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private held: number | null = null;
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private readonly stopPictures: () => void;
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constructor(private readonly state: EditorState) {
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super();
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@@ -39,7 +40,7 @@ export class ShaderPreview extends Widget {
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this.content.addChild(this.mesh);
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this.content.mask = this.clip;
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this.addChild(this.bg, this.content, this.clip);
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textureLibrary.onChange(() => this.invalidate());
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this.stopPictures = textureLibrary.onChange(() => this.invalidate());
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}
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override measure(): Size {
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@@ -107,6 +108,7 @@ export class ShaderPreview extends Widget {
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}
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override destroy(): void {
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this.stopPictures();
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disposeSpriteMesh(this.mesh);
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super.destroy();
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}
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@@ -136,6 +136,7 @@ export class TextureCanvas extends Widget {
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private collision = false;
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/** The outline a click adds corners to; for another frame, or one gone, the frame's last one. */
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private active = { frameId: '', index: -1 };
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private readonly stopPictures: () => void;
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constructor(private readonly state: EditorState) {
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super();
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@@ -159,7 +160,13 @@ export class TextureCanvas extends Widget {
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this.redraw();
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});
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// A picture arrives asynchronously; until then there is nothing to fit the view to.
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textureLibrary.onChange(() => this.redraw());
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this.stopPictures = textureLibrary.onChange(() => this.redraw());
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}
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/** The library outlives a signed-out editor; a stale listener would redraw destroyed graphics. */
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override destroy(options?: Parameters<Widget['destroy']>[0]): void {
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this.stopPictures();
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super.destroy(options);
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}
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override measure(): Size {
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@@ -68,6 +68,7 @@ export class TileCanvas extends Widget {
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private board = { w: 0, h: 0 };
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private info: TileInfo | null = null;
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private needsFit = true;
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private readonly stopPictures: () => void;
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constructor(private readonly state: EditorState) {
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super();
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@@ -90,7 +91,13 @@ export class TileCanvas extends Widget {
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state.on('project', () => this.redraw());
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state.on('load', () => this.show(''));
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// A picture arrives asynchronously; the board is empty until it does.
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textureLibrary.onChange(() => this.redraw());
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this.stopPictures = textureLibrary.onChange(() => this.redraw());
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}
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/** The library outlives a signed-out editor; a stale listener would redraw destroyed graphics. */
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override destroy(options?: Parameters<Widget['destroy']>[0]): void {
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this.stopPictures();
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super.destroy(options);
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}
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override measure(): Size {
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@@ -61,6 +61,7 @@ export abstract class WorldViewport extends Widget {
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private visibleCount = 0;
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private animated = false;
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protected lastItems: DrawItem[] = [];
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private readonly stopFiles: (() => void)[];
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protected constructor(protected readonly state: EditorState) {
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super();
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@@ -78,8 +79,16 @@ export abstract class WorldViewport extends Widget {
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if (this.visible && !this.animated) this.redraw();
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});
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// Unconditional: a picture or a typeface arriving fires once per file, not per frame.
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textureLibrary.onChange(() => this.redraw());
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fontLibrary.onChange(() => this.redraw());
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this.stopFiles = [
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textureLibrary.onChange(() => this.redraw()),
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fontLibrary.onChange(() => this.redraw()),
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];
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}
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/** The libraries outlive a signed-out editor; a stale listener would redraw destroyed graphics. */
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override destroy(options?: Parameters<Widget['destroy']>[0]): void {
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for (const stop of this.stopFiles) stop();
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super.destroy(options);
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}
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override measure(): Size {
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@@ -30,7 +30,13 @@ export abstract class FileLibrary<T> {
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/** Runs the listeners: something they draw from has changed without a file arriving here. */
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notifyChange(): void {
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for (const listener of this.listeners) listener();
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// One listener that throws must not keep the file from the ones after it (#196).
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for (const listener of this.listeners)
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try {
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listener();
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} catch (error) {
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console.error(`[${this.tag}] a listener failed`, error);
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}
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}
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protected abstract fetchFile(url: string, file: string): Promise<T>;
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@@ -0,0 +1,67 @@
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/**
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* The base of the picture and font libraries: a file asked for is fetched once, and the listeners
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* hear when it lands. The libraries are module singletons and outlive an editor that was signed out
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* of, so a listener can belong to a widget that is gone (#196).
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*/
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import { describe, expect, it, vi } from 'vitest';
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import { FileLibrary } from '../../src/viewport/FileLibrary';
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/** A library whose loads a test resolves by hand. */
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class HandLibrary extends FileLibrary<string> {
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readonly kept = new Map<string, string>();
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private readonly pending: (() => void)[] = [];
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constructor() {
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super('/files', 'test');
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}
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ask(file: string): void {
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if (!this.kept.has(file)) this.startLoading(file);
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}
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land(): Promise<void> {
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for (const resolve of this.pending.splice(0)) resolve();
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return new Promise((resolve) => setTimeout(resolve, 0));
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}
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protected fetchFile(url: string): Promise<string> {
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return new Promise((resolve) => this.pending.push(() => resolve(url)));
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}
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protected keep(file: string, loaded: string): void {
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this.kept.set(file, loaded);
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}
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}
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describe('the file library', () => {
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it('tells every listener when a file lands, even after one of them threw', async () => {
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const library = new HandLibrary();
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const error = vi.spyOn(console, 'error').mockImplementation(() => {});
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// First in line, as the canvas of an editor signed out of is: its graphics are destroyed.
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library.onChange(() => {
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throw new TypeError("Cannot read properties of null (reading 'clear')");
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});
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const later = vi.fn();
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library.onChange(later);
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library.ask('a.png');
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await library.land();
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expect(library.kept.get('a.png')).toBe('/files/a.png');
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expect(later).toHaveBeenCalledTimes(1);
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// Not swallowed: the broken listener still shows in the console.
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expect(error).toHaveBeenCalledWith('[test] a listener failed', expect.any(TypeError));
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error.mockRestore();
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});
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it('forgets a listener once its unsubscribe has run', async () => {
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const library = new HandLibrary();
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const gone = vi.fn();
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const stop = library.onChange(gone);
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stop();
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library.ask('a.png');
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await library.land();
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expect(gone).not.toHaveBeenCalled();
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});
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});
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@@ -843,15 +843,17 @@ export async function vectorArt(t) {
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const halvesEntry = Boolean(halvesName) && filteredOffers.includes(halvesName);
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await press(halvesEntry ? 'Enter' : 'Escape');
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await settle();
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// The picture loads asynchronously and the shape keeps its plain fill until it is there. In the
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// full run the tab then waits for the next redraw instead of drawing when the picture lands
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// (#196), so the check asks for that redraw itself. Remove the preview() with #196.
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await sleep(300);
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await evaluate('__gm.state.preview()');
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await settle();
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// The picture loads asynchronously and the shape keeps its plain fill until it is there; the tab
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// redraws by itself when it lands. Nothing here asks for that redraw: after module 45 had signed
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// out and in, a canvas of the old editor used to swallow the news (#196).
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let leftHalf = await tabPixel(60, 100);
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let rightHalf = await tabPixel(196, 100);
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for (let waited = 0; waited < 3000 && colourDistance(rightHalf, HALVES_RIGHT) >= 20; waited += 100) {
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await sleep(100);
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leftHalf = await tabPixel(60, 100);
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rightHalf = await tabPixel(196, 100);
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}
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const tiled = (await sky())?.paint;
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const leftHalf = await tabPixel(60, 100);
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const rightHalf = await tabPixel(196, 100);
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check(
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'Texture offers the uploaded pictures but no drawing, and fills the shape with the one picked',
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halvesEntry &&
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