Make the viewport label size one setting

Scene labels used `small` (11 px), the Texture tab used `body` (13 px). Both now
read `Theme.viewportLabelSize` through two tokens that differ only in colour.

Dropping the per-frame `label.style.fill` assignment matters: textStyle() returns
shared cached instances, so with both views on one token it would have recoloured
the scene labels too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-08 16:59:17 +02:00
1 parent 0b34bdd990
commit 6bedc948be
3 files changed
+19 -4

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@@ -436,13 +436,12 @@ export class TextureCanvas extends Widget {
return;
}
if (!label) {
label = new Text({ style: textStyle('body') });
label = new Text({ style: textStyle('viewportLabel') });
this.labels.set(frame.id, label);
this.labelLayer.addChild(label);
}
label.visible = true;
if (label.text !== frame.name) label.text = frame.name;
label.style.fill = Theme.colors.text;
const x = at.x + LABEL_INSET;
const y = at.y + LABEL_INSET;
label.position.set(x + LABEL_PAD, y + LABEL_PAD);