Paste where the view shows it, editor offsets included (#263)
Paste mixed two frames. The pointer comes from the Scene View, which draws every object moved by the editor offsets of it and its parents. Paste turned that point into a local position through the parents' plain world transform, so the copy landed beside the pointer by the offset of the parent it went into. Without a pointer, an original with an offset of its own had its copy placed beside its game position, which the view does not show. - A copied root now remembers where the view showed it (`ClipRoot.shown`, from `editorTransform`) instead of its world position. - New `editorLocalPositionFor` in `properties/transform.ts` turns a shown point into a local position through the parent chain with the editor offsets, as the view draws it. Paste uses it. - The copy itself still gets no editor offset of its own, as since #240. In the game it stands where it was drawn, minus the offsets of its parents. - Re-parenting under a parent with an offset still keeps the game position, so the object jumps in the view by that offset. That is a different rule from paste and is left as it is. Tests: - Unit (clipboard, groups, references, transform): 50 passed, 2 new. - e2e 51 on melektaus-atx: ALL PASSED, 12 checks, 1 new (51f). - Gate on melektaus-atx: 195 files, 2829 tests, CHECK EXIT 0. - Counter-checks: without the paste fix both new unit tests fail (copy at 540/470 instead of 500/500) and 51f fails by exactly the 60/-40 offset. With the root remembering its world position again, the own-offset unit test fails. - No full run. The e2e total of 1591 is 1590 plus 1. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -45,7 +45,7 @@ npm run build # writes dist/ and regenerates index.html; the folder is wh
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The browser suite and the three example games need a machine with a GPU:
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```bash
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node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 1590 checks (GM_STEPS=20 for one step)
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node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 1591 checks (GM_STEPS=20 for one step)
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# every tool signs in first – see the Accounts page
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node tools/seed-jumprun.mjs && node tools/smoke-jumprun.mjs
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node tools/seed-tetris.mjs && node tools/smoke-tetris.mjs
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