Trigger colliders and Move and slide against solid colliders

- Collider property isTrigger (no blocking, still reports enter/stay/exit)
- Node 'Move and slide' with blocked x/y outputs, axis-wise resolution
- axisSeparation/axisCorrection geometry for box/box, circle/circle, box/circle
- Amber outline for trigger colliders in the viewport
- Demo mover uses Move and slide; E2E step 15b, 7 new unit tests

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Fable 5.1 committed 2026-09-07 15:38:14 +02:00
1 parent 0a59513b74
commit 6ecb20cf02
14 files changed
+283 -12

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+5
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@@ -56,6 +56,11 @@ export interface NodeContext {
* stands for itself; any other entity stands for its direct collider children.
*/
isTouching(a: EntityHandle, b: EntityHandle): boolean;
/**
* Moves `target` by (dx, dy) in local units, stopping its solid colliders at other solid
* colliders axis by axis (x first, then y) so it slides along walls. Reports which axes hit.
*/
moveAndSlide(target: EntityHandle, dx: number, dy: number): { blockedX: boolean; blockedY: boolean };
log(message: string): void;
destroy(target: EntityHandle): void;
stop(): void;
+19
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@@ -307,6 +307,25 @@ registerNode({
return { next: 'exec' };
},
});
registerNode({
type: 'MoveAndSlide',
label: 'Move and slide',
category: 'action',
description: 'Like Move, but solid colliders of the object stop at other solid colliders and slide along them. Outputs which axes were blocked.',
inputs: [exec(), obj('object'), num('dx'), num('dy'), { ...num('scale'), default: 1 }, { ...num('dt'), default: 1 }],
outputs: [exec(), bool('blockedX', 'blocked x'), bool('blockedY', 'blocked y')],
params: [],
run: (ctx, i) => {
const target = asEntity(i.object);
let blockedX = false;
let blockedY = false;
if (target) {
const factor = asNumber(i.scale) * asNumber(i.dt);
({ blockedX, blockedY } = ctx.moveAndSlide(target, asNumber(i.dx) * factor, asNumber(i.dy) * factor));
}
return { next: 'exec', outputs: { blockedX, blockedY } };
},
});
registerNode({
type: 'SetPosition',
label: 'Set position',