Trigger colliders and Move and slide against solid colliders
- Collider property isTrigger (no blocking, still reports enter/stay/exit) - Node 'Move and slide' with blocked x/y outputs, axis-wise resolution - axisSeparation/axisCorrection geometry for box/box, circle/circle, box/circle - Amber outline for trigger colliders in the viewport - Demo mover uses Move and slide; E2E step 15b, 7 new unit tests Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -44,6 +44,8 @@ export const ASSET_SCHEMAS: Record<AssetType, PropertySchema> = {
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{ key: 'width', label: 'Width', kind: 'number', default: 100, min: 1, step: 1 },
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{ key: 'height', label: 'Height', kind: 'number', default: 100, min: 1, step: 1 },
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{ key: 'radius', label: 'Radius', kind: 'number', default: 50, min: 1, step: 1 },
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// Triggers report collisions but never block "Move and slide"; solid colliders do both.
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{ key: 'isTrigger', label: 'Trigger (no blocking)', kind: 'boolean', default: false },
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],
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};
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