Trigger colliders and Move and slide against solid colliders

- Collider property isTrigger (no blocking, still reports enter/stay/exit)
- Node 'Move and slide' with blocked x/y outputs, axis-wise resolution
- axisSeparation/axisCorrection geometry for box/box, circle/circle, box/circle
- Amber outline for trigger colliders in the viewport
- Demo mover uses Move and slide; E2E step 15b, 7 new unit tests

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Fable 5.1 committed 2026-09-07 15:38:14 +02:00
1 parent 0a59513b74
commit 6ecb20cf02
14 files changed
+283 -12

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@@ -26,6 +26,11 @@ function context(overrides: Partial<NodeContext> = {}): NodeContext & { logs: st
findByName: () => null,
isKeyDown: () => false,
isTouching: () => false,
moveAndSlide: (target: EntityHandle, dx: number, dy: number) => {
target.x += dx;
target.y += dy;
return { blockedX: false, blockedY: false };
},
log: (m: string) => logs.push(m),
destroy: () => {},
stop: () => { ctx.stopped = true; },