Enabled switch, text assets, mouse input and the jump-and-run example game
Engine additions that the example game needed: - `enabled` as a shared property of every placeable asset (default on, an override on the scene object). A switched-off object is not drawn, does not collide and its behavior does not run - and neither does anything parented below it. Disabled objects are now hidden in the scene view as well, so the editor shows what the game shows; they stay in the hierarchy panel, which is where they are selected and switched back on. - Asset type `text` (text, fontSize, color, align), rendered in scene and game. - Pointer input in the game view: `On click`, `Mouse position`, `Mouse button`, `Is hovered`, hit-tested against colliders, else sprite/text footprints. - New nodes: Set/Is enabled, Set text, Is asset, Name of, Equals, To text, Join text, Floor/Ceil/Round, Modulo, Random, Time, Restart game. Tooling: shared CDP harness (tools/harness.mjs), central project registry with a guard that keeps destructive scripts off the playground (tools/projects.mjs), plus smoke suites for the demo scene and the jump-and-run game. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
4900d7bbf6
commit
76aa441dce
33 files changed
+1905
-301
No files matched your search
@@ -2,7 +2,7 @@ import { nodeDef } from '../graph/NodeRegistry';
|
||||
import type { BehaviorAsset } from '../model/Asset';
|
||||
import type { PropertyValue } from '../model/Properties';
|
||||
import { findAsset, findUsages, type Project } from '../model/Project';
|
||||
import { type PropertyDef, type VariableKind, variableDef } from '../properties/PropertySchema';
|
||||
import { isCommonProp, type PropertyDef, type VariableKind, variableDef } from '../properties/PropertySchema';
|
||||
import { type Command, CommandError } from './Command';
|
||||
|
||||
export function requireBehavior(project: Project, assetId: string): BehaviorAsset {
|
||||
@@ -128,5 +128,6 @@ export class RenameVariableCommand implements Command {
|
||||
}
|
||||
|
||||
export function isValidVariableName(name: string): boolean {
|
||||
return /^[A-Za-z_][A-Za-z0-9_]*$/.test(name);
|
||||
// Common property keys (enabled) are reserved: a variable of that name would shadow the switch.
|
||||
return /^[A-Za-z_][A-Za-z0-9_]*$/.test(name) && !isCommonProp(name);
|
||||
}
|
||||
Reference in new issue
Block a user