Hand out the length of a played sound from Play sound
Wired into the time of Set sound FX parameters, a change then spans exactly one run of the clip, so a fade or a filter sweep ends with its last sample. - Play sound has a second output, length, in seconds. It is 0 where nothing was played or the sound has not loaded yet. - The AudioSink gives the length of a file, the SoundLibrary takes it from the decoded buffer. A pitch the voice starts on keeps it (#312). - A pitch changed while the voice plays still changes its length, so a pitch sweep over length does not end with the sound. A pitch that keeps the length in real time is #317. Tests: - soundfx, sounds, keep-on-scene-load, node-catalog, sound-library: 462 tests green. - Counter-check: with length always 0, the catalog case and the new soundfx case fail. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -250,6 +250,11 @@ export interface NodeContext {
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fx: string,
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fxParams: FxParams,
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): number;
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/**
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* How many seconds one run of that sound asset lasts, so a change can span it; 0 where it does not
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* exist or has not been loaded yet.
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*/
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soundLength(assetId: string): number;
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/** Silences every voice of that sound; `''` silences everything this run started. */
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stopSound(assetId: string): void;
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/**
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