Hand out the length of a played sound from Play sound
Wired into the time of Set sound FX parameters, a change then spans exactly one run of the clip, so a fade or a filter sweep ends with its last sample. - Play sound has a second output, length, in seconds. It is 0 where nothing was played or the sound has not loaded yet. - The AudioSink gives the length of a file, the SoundLibrary takes it from the decoded buffer. A pitch the voice starts on keeps it (#312). - A pitch changed while the voice plays still changes its length, so a pitch sweep over length does not end with the sound. A pitch that keeps the length in real time is #317. Tests: - soundfx, sounds, keep-on-scene-load, node-catalog, sound-library: 462 tests green. - Counter-check: with length always 0, the catalog case and the new soundfx case fail. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -166,6 +166,10 @@ export function behaviorContext(
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},
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playSound: (assetId, volume, loop, detached, fx, fxParams) =>
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playSound(run, assetId, volume, loop, detached ? '' : entity.id, fx, fxParams),
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soundLength: (assetId) => {
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const file = soundFileOf(project, assetId);
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return file ? run.audio.length(file) : 0;
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},
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// An id nothing resolves stops nothing, rather than silencing the whole run by accident;
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// only the empty id means "everything", which is what the node promises.
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stopSound: (assetId) => {
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