Decode a clip from a file of its own, not its whole sound (#349)
game-maker / gate (push) Successful in 4m3s
game-maker / suite (push) Failing after 14m58s

A clip was cut from its sound's file, so a game decoded the whole file
for it and held it for as long as the page was open. A long recording
played through a few short clips cost the recording. Every clip now has
a copy of its cut as Opus, with Stream on or off, and a game decodes
that instead.

- StreamKeeper makes the copy of each clip whether its sound streams
  or not. Stream only decides whether a sound gets a copy of its own.
- clipCopyTable says which cut decodes from which copy. The sound
  library loads the copy for a clip unless the whole file is decoded
  already. Then the clip is cut from that as before.
- projectFiles decodes the whole file ahead only where something may
  play the sound itself: no clips, a clip without a fitting copy, or
  the sound's id anywhere in an asset that can name one. That last
  test walks the data, not the fields, so no place is missed.
- A copy that cannot be had falls back to the whole file. A library
  that bakes keeps to the whole files, as the bake's fingerprint does.

Tests:
- Gate: CHECK EXIT 0, 280 files, 4319 tests (7 new: streams +4,
  sound-library +3).
- e2e 34: ALL PASSED, 108 checks (2 new). With Stream off a fresh
  library decodes the ten-second reversed clip's copy and not the
  five-minute file. It is the cut made from the original to within
  0.0091 a sample and 0.013 dB in any 20 ms. Once a node plays the
  sound itself, the whole file is decoded ahead again.
- e2e 65: all passed with this change.
- Counter-checks red as they should be: the library ignoring copies,
  the whole file always decoded ahead, clip copies only with Stream.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5.5 committed 2026-10-09 20:53:49 +02:00
1 parent 2764919bb8
commit 82e96e680f
10 files changed
+332 -42

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+1 -1
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@@ -47,7 +47,7 @@ npm run build # writes dist/ and regenerates index.html; the folder is wh
The browser suite and the three example games need a machine with a GPU:
```bash
node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 1935 checks (GM_STEPS=20 for one step)
node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 1937 checks (GM_STEPS=20 for one step)
# every tool signs in first – see the Accounts page
node tools/seed-jumprun.mjs && node tools/smoke-jumprun.mjs
node tools/seed-tetris.mjs && node tools/smoke-tetris.mjs
+46 -3
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@@ -1,9 +1,12 @@
import { validBake } from '../music/bake';
import { streamsOf } from '../properties/sounds';
import { clipCopyTable } from '../music/streams';
import { cutOf, streamsOf } from '../properties/sounds';
import type { AssetType } from './AssetTypes';
import type { SoundAsset } from './Asset';
import { isFontFile } from './font';
import { celFilesOf } from './pixelart';
import type { Project } from './Project';
import { isSoundFile } from './sound';
import { clipsOf, cutName, isSoundFile } from './sound';
import { isTextureFile } from './texture';
/** The stored files a project draws and plays, per library – what is loaded before anything asks. */
@@ -20,17 +23,57 @@ export interface ProjectFiles {
* an upload that failed – is left out, as the libraries would never get it anyway. So is a bake that
* no longer holds (#340): it would never be played. So is a sound that streams (#349): the sound
* library fetches the start of its copy instead, and decoded ahead it would weigh what streaming saves.
* A sound only played through its clips has their copies loaded rather than its whole file.
*/
export function projectFiles(project: Project): ProjectFiles {
const files: ProjectFiles = { textures: [], fonts: [], cels: [], sounds: [] };
const copies = clipCopyTable(project);
let named: ReadonlySet<string> | null = null;
const namedWhole = (asset: SoundAsset) => (named ??= namedStrings(project)).has(asset.id);
for (const asset of project.assets) {
if (asset.type === 'texture' && isTextureFile(asset.file)) files.textures.push(asset.file);
else if (asset.type === 'font' && isFontFile(asset.file)) files.fonts.push(asset.file);
else if (asset.type === 'pixelart') files.cels.push(...celFilesOf(asset));
else if (asset.type === 'sound' && isSoundFile(asset.file) && !streamsOf(asset.props))
files.sounds.push(asset.file);
files.sounds.push(...decodedAhead(asset, copies, namedWhole));
else if ((asset.type === 'pattern' || asset.type === 'song') && validBake(project, asset))
files.sounds.push(asset.bake!.file);
}
return files;
}
/**
* What of a sound is decoded ahead: its file where something may play it whole – a sound without
* clips, one the project names itself, one with a clip whose copy is not there yet – else the cut of
* each clip, which the sound library plays from its copy.
*/
function decodedAhead(
asset: SoundAsset,
copies: ReadonlyMap<string, string>,
namedWhole: (asset: SoundAsset) => boolean,
): string[] {
const cuts = clipsOf(asset).map((clip) => cutName(asset.file, cutOf(clip.props)));
const whole = cuts.length === 0 || cuts.some((cut) => !copies.has(cut)) || namedWhole(asset);
return whole ? [asset.file] : [...new Set(cuts)];
}
/** What holds no reference to a sound, and holds a lot: not walked for one. */
const UNNAMING: ReadonlySet<AssetType> = new Set(['sound', 'texture', 'pixelart', 'tilemap', 'font']);
/**
* Every text the project holds outside the assets that cannot name a sound. Where a sound is played
* whole – a sound field, an item of a song, a Sample, a Reverb's impulse – its id is one of them; a
* clip has an id of its own. Looked at as data, not field by field, so no place is missed: one that
* only looks like a reference loads the file as before.
*/
function namedStrings(project: Project): Set<string> {
const seen = new Set<string>();
const walk = (value: unknown): void => {
if (typeof value === 'string') seen.add(value);
else if (Array.isArray(value)) value.forEach(walk);
else if (typeof value === 'object' && value !== null && !ArrayBuffer.isView(value))
Object.values(value).forEach(walk);
};
for (const asset of project.assets) if (!UNNAMING.has(asset.type)) walk(asset);
return seen;
}
+25 -8
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@@ -1,9 +1,9 @@
/**
* Sounds streamed rather than decoded whole (#349). A sound with `stream` on is played from a copy as
* Opus in Ogg, made in the browser, and each of its clips from a copy of its own cut, so no clip needs
* the whole file either. A bake (#340) is Opus already and always streams. What a game plays is still
* named as before – the file, or the cut a clip is – and the table here says which of those names to
* stream from which copy.
* Opus in Ogg, made in the browser. Every clip of every sound has a copy of its own cut, so no clip
* needs the whole file: streamed where its sound streams, decoded where it does not. A bake (#340) is
* Opus already and always streams. What a game plays is still named as before – the file, or the cut
* a clip is – and the tables here say which of those names to play from which copy.
*/
import type { SoundAsset, SoundClip, SoundStream } from '../model/Asset';
import type { Project } from '../model/Project';
@@ -97,6 +97,23 @@ function heldCopy(stream: SoundStream | undefined, played: string): StreamedFile
return stream && stream.from === played ? { file: stream.file, frames: stream.frames } : null;
}
/**
* The cut each clip plays, with the copy it is decoded from instead of its sound's whole file – of a
* sound that streams too, for where a stream cannot be had. A clip whose copy does not fit is left out.
*/
export function clipCopyTable(project: Project): Map<string, string> {
const table = new Map<string, string>();
for (const asset of project.assets) {
if (asset.type !== 'sound' || !asset.file) continue;
for (const clip of clipsOf(asset)) {
const played = cutName(asset.file, cutOf(clip.props));
const copy = played === asset.file ? null : heldCopy(clip.stream, played);
if (copy) table.set(played, copy.file);
}
}
return table;
}
/** A copy to make: of a sound, or of one of its clips, from what it plays now. */
export interface StreamJob {
assetId: string;
@@ -104,7 +121,7 @@ export interface StreamJob {
from: string;
}
/** A copy that is to go: its sound no longer streams, or a clip of it has become the whole file. */
/** A copy that is to go: its sound no longer streams or has no file, or a clip is the whole file. */
export interface StreamDrop {
assetId: string;
clipId: string | null;
@@ -116,16 +133,16 @@ export function streamWork(project: Project): { jobs: StreamJob[]; drops: Stream
const drops: StreamDrop[] = [];
for (const asset of project.assets) {
if (asset.type !== 'sound') continue;
const on = streamsOf(asset.props) && asset.file !== '';
const keep = (owner: SoundAsset | SoundClip, clipId: string | null, from: string | null) => {
if (from === null) {
if (owner.stream) drops.push({ assetId: asset.id, clipId });
} else if (owner.stream?.from !== from) jobs.push({ assetId: asset.id, clipId, from });
};
keep(asset, null, on ? asset.file : null);
keep(asset, null, streamsOf(asset.props) && asset.file !== '' ? asset.file : null);
// A clip has its copy whether its sound streams or not.
for (const clip of clipsOf(asset)) {
const played = cutName(asset.file, cutOf(clip.props));
keep(clip, clip.id, on && played !== asset.file ? played : null);
keep(clip, clip.id, asset.file !== '' && played !== asset.file ? played : null);
}
}
return { jobs, drops };
+46 -2
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@@ -1,7 +1,8 @@
import { findAssetOf } from '../../core/model/Project';
import { clipsOf, findSound } from '../../core/model/sound';
import { projectFiles } from '../../core/model/projectFiles';
import { clipsOf, cutChannels, cutRange, findSound, parseCutName } from '../../core/model/sound';
import { STREAM_RATE } from '../../core/music/streamQueue';
import { playedPlan, streamTable } from '../../core/music/streams';
import { clipCopyTable, playedPlan, streamTable } from '../../core/music/streams';
import { playedSoundOf } from '../../core/properties/playedSound';
import { soundLibrary } from '../../viewport/SoundLibrary';
import { centreOf, type HookContext } from './hookHelpers';
@@ -121,6 +122,49 @@ export function soundHooks({ state, editor }: HookContext) {
skipped: played.skipped,
};
},
/**
* What a game decodes that has just opened the project, in a library of its own so nothing this
* page holds counts: the names it decodes ahead, whether that decoded the whole file of a name's
* sound, and what the name then plays held against its cut made from that file – samples, rate,
* the loudest difference of a sample and of the level of any 20 ms.
*/
fresh: async (name: string) => {
const library = soundLibrary.aside();
library.setStreams(streamTable(state.project));
library.setCopies(clipCopyTable(state.project));
const ahead = projectFiles(state.project).sounds;
await Promise.all(ahead.map((file) => library.load(file)));
const { file, cut } = parseCutName(name);
const whole = library.decoded(file) !== null;
const played = await library.load(name);
const original = await soundLibrary.decodeApart(file, STREAM_RATE);
if (!played || !cut || played.sampleRate !== STREAM_RATE) return { ahead, whole, played: null };
const [reference] = cutChannels(
[original.getChannelData(0)],
cutRange(original.length, STREAM_RATE, cut),
);
const heard = played.getChannelData(0);
let worst = 0;
let level = 0;
const span = Math.round(0.02 * STREAM_RATE);
for (let from = 0; from + span <= heard.length; from += span) {
let own = 0;
let wanted = 0;
for (let i = from; i < from + span; i++) {
worst = Math.max(worst, Math.abs(heard[i]! - (reference![i] ?? 0)));
own += heard[i]! ** 2;
wanted += (reference![i] ?? 0) ** 2;
}
// Only where it is heard: the fades start from silence.
if (wanted / span > 1e-6) level = Math.max(level, Math.abs(10 * Math.log10(own / wanted)));
}
return {
ahead,
whole,
played: { length: played.length, wanted: reference!.length, worst, level },
decoded: library.stats().decoded,
};
},
/** What a sound and each of its clips keep of their copies. */
copies: (id: string) => {
const asset = findAssetOf(state.project, id, 'sound');
+10 -10
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@@ -14,10 +14,10 @@ import type { EditorState } from '../state';
const SETTLE_MS = 600;
/**
* Makes the copies streamed sounds are played from (#349). A moment after the project last changed,
* each sound with `stream` on gets a copy of its file as Opus, and each of its clips one of its cut,
* one at a time, from the file decoded for it and let go again. A copy no longer wanted is taken off
* its sound and deleted once the project has been saved without it. Not while the game runs.
* Makes the copies sounds and clips are played from (#349). A moment after the project last changed,
* each sound with `stream` on gets a copy of its file as Opus, and each clip of any sound one of its
* cut, one at a time, from the file decoded for it and let go again. A copy no longer wanted is taken
* off its sound and deleted once the project has been saved without it. Not while the game runs.
*/
export class StreamKeeper {
private job: { job: StreamJob; share: number } | null = null;
@@ -77,7 +77,7 @@ export class StreamKeeper {
if (error instanceof BakeCancelled) return this.later(0);
this.failed.add(keyOf(next));
this.state.setNotice(
`No stream copy of ${this.label(next)}: ${error instanceof Error ? error.message : String(error)}`,
`No copy of ${this.label(next)}: ${error instanceof Error ? error.message : String(error)}`,
'error',
);
} finally {
@@ -100,7 +100,7 @@ export class StreamKeeper {
const before = Math.round(running.share * 100);
running.share = share;
const now = Math.round(share * 100);
if (now !== before) this.state.setNotice(`Making a stream copy of ${label}: ${now}%`, 'quiet');
if (now !== before) this.state.setNotice(`Making a copy of ${label}: ${now}%`, 'quiet');
},
cancelled: () => !this.stillWanted(job),
});
@@ -119,14 +119,14 @@ export class StreamKeeper {
bytes: uploaded.bytes,
});
if (old && old !== uploaded.file && !this.named(old)) dropWhenSaved(this.state, this.sounds, old);
this.state.setNotice(`Made a stream copy of ${label}`, 'quiet');
this.state.setNotice(`Made a copy of ${label}`, 'quiet');
}
/** Whether the sound still streams and still plays what the copy is being made of. */
/** Whether the sound, or its clip, still plays what the copy is being made of – a sound still streams. */
private stillWanted(job: StreamJob): boolean {
const asset = this.sound(job.assetId);
if (!asset || !streamsOf(asset.props)) return false;
if (job.clipId === null) return asset.file === job.from;
if (!asset) return false;
if (job.clipId === null) return streamsOf(asset.props) && asset.file === job.from;
const clip = clipsOf(asset).find((c) => c.id === job.clipId);
return clip !== undefined && cutName(asset.file, cutOf(clip.props)) === job.from;
}
+46 -7
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@@ -378,6 +378,8 @@ export class SoundLibrary implements AudioSink {
private readonly mixVolumes = new Map<string, number>();
/** The names streamed (#349) and the copies they stream from, by name and by copy. */
private streams: ReadonlyMap<string, StreamedFile> = new Map();
/** The cut of each clip, with the copy it is decoded from rather than its whole file (#349). */
private copies: ReadonlyMap<string, string> = new Map();
private readonly streamFiles = new Map<string, StreamFile>();
private readonly feeds = new Set<StreamFeed>();
/** Every sample streamed so far that came too late to be heard, of the feeds gone (test hook). */
@@ -398,6 +400,21 @@ export class SoundLibrary implements AudioSink {
for (const name of table.keys()) void this.streamed(name)?.ready();
}
/**
* The copies clips are decoded from (#349), each under the cut it plays (`clipCopyTable`). A clip
* whose sound's whole file is decoded anyway is cut from that as before. One that bakes keeps to the
* whole files, as the fingerprint of a bake does.
*/
setCopies(table: ReadonlyMap<string, string>): void {
this.copies = table;
}
/** The copy a clip is decoded from, while it has one that has not failed. */
private copyOf(name: string): string | null {
const copy = this.render ? undefined : this.copies.get(name);
return copy && !this.failed.has(copy) ? copy : null;
}
/** The copy a name streams from, while it streams and the copy has not failed. */
private streamed(name: string): StreamFile | null {
const entry = this.streams.get(name);
@@ -1755,10 +1772,14 @@ export class SoundLibrary implements AudioSink {
/**
* Fetches and decodes once per file; a second play while it is in flight waits on the first. A cut
* (#343) loads its file and is made from it.
* (#343) loads its file and is made from it – the cut of a clip with a copy (#349) loads that
* instead, unless the whole file is there already.
*/
async load(file: string): Promise<AudioBuffer | null> {
if (parseCutName(file).cut) {
const copy = this.copyOf(file);
if (copy && !this.buffers.has(parseCutName(file).file) && (await this.load(copy)))
return this.buffer(file);
const whole = await this.load(parseCutName(file).file);
return whole ? this.buffer(file) : null;
}
@@ -2331,6 +2352,13 @@ export class SoundLibrary implements AudioSink {
};
}
/** A library of its own, served from where this one is, that has decoded nothing yet (test hook). */
aside(): SoundLibrary {
const library = new SoundLibrary(this.guarded);
library.configure(this.base);
return library;
}
/** All of the copy a name streams from, decoded as the feed decodes it (test hook). */
async streamedWhole(name: string): Promise<Float32Array[] | null> {
const file = this.streamed(name);
@@ -2446,10 +2474,16 @@ export class SoundLibrary implements AudioSink {
});
}
/** What a name plays, a cut made from its file the first time; null while the file is not loaded. */
/**
* What a name plays: the copy of a clip (#349) once it is decoded, else a cut made from its file the
* first time; null while neither is loaded.
*/
private buffer(name: string): AudioBuffer | null {
const whole = this.buffers.get(name);
if (whole) return whole;
const copy = this.copyOf(name);
const copied = copy ? this.buffers.get(copy) : undefined;
if (copied) return copied;
const held = this.cuts.get(name);
if (held) {
this.cuts.delete(name);
@@ -2476,12 +2510,17 @@ export class SoundLibrary implements AudioSink {
return made;
}
/** The samples of its loaded file a name plays: all of them, or the stretch a cut keeps. */
/**
* The samples of its loaded file a name plays: all of them, or the stretch a cut keeps – all of a
* clip's copy (#349), which is that stretch already.
*/
private rangeOf(name: string): (CutRange & { whole: AudioBuffer }) | null {
const { file, cut } = parseCutName(name);
const whole = this.buffers.get(file);
const copy = this.copyOf(name);
const copied = copy ? this.buffers.get(copy) : undefined;
const whole = copied ?? this.buffers.get(file);
if (!whole) return null;
if (!cut)
if (!cut || copied)
return {
whole,
from: 0,
@@ -2498,9 +2537,9 @@ export class SoundLibrary implements AudioSink {
/** How long a sound a Reverb takes as its impulse response rings (#328): all it may, while unknown. */
private readonly soundLength = (file: string): number => this.duration(file) ?? REVERB_MAX_DECAY;
/** Whether the file of a name could not be had: a cut of it cannot either. */
/** Whether the file of a name could not be had: a cut of it cannot either, unless it has a copy. */
private hasFailed(name: string): boolean {
return this.failed.has(parseCutName(name).file);
return this.copyOf(name) === null && this.failed.has(parseCutName(name).file);
}
/** Loads the FX worklet (Pitch, Bitcrusher, Chip, Phaser, Flanger) into the context once; says whether it is there. */
+4 -2
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@@ -1,7 +1,7 @@
import type { Renderer } from 'pixi.js';
import type { Project } from '../core/model/Project';
import { projectFiles } from '../core/model/projectFiles';
import { streamTable } from '../core/music/streams';
import { clipCopyTable, streamTable } from '../core/music/streams';
import { requestRender } from '../ui';
import { fontLibrary } from './FontLibrary';
import { installPixelArtPictures } from './pixelArtPicture';
@@ -47,7 +47,9 @@ export function preloadProjectFiles(project: Project): void {
textureLibrary.preload(files.textures);
fontLibrary.preload(files.fonts);
pixelCels.preload(files.cels);
// Which of them stream (#349) first, so their copies are fetched rather than they decoded.
// Which of them stream (#349) first, so their copies are fetched rather than they decoded, and
// which clips decode from a copy of their own rather than from their sound's whole file.
soundLibrary.setStreams(streamTable(project));
soundLibrary.setCopies(clipCopyTable(project));
soundLibrary.preload(files.sounds);
}
+73 -9
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@@ -10,11 +10,14 @@ import {
SetAssetPropertyCommand,
} from '../../src/core/commands/assetCommands';
import { AddClipCommand, SetClipPropsCommand } from '../../src/core/commands/clipCommands';
import { SetSongCommand } from '../../src/core/commands/songCommands';
import type { SongAsset, SoundAsset, SoundStream } from '../../src/core/model/Asset';
import { projectFiles } from '../../src/core/model/projectFiles';
import { cutName } from '../../src/core/model/sound';
import { newItem } from '../../src/core/music/song';
import { STREAM_RATE } from '../../src/core/music/streamQueue';
import {
clipCopyTable,
heldStream,
isStreamUpload,
playedPlan,
@@ -73,9 +76,12 @@ describe('which sounds stream', () => {
expect([...streamTable(f.project).keys()]).toEqual([FILE]);
});
it('asks for a copy of the sound and of each clip with a cut of its own, and lets them go once it is off', () => {
it('asks for a copy of each clip with a cut of its own, of the sound once it streams, and lets that go once it is off', () => {
const f = streamed();
expect(streamWork(f.project)).toEqual({ jobs: [], drops: [] });
expect(streamWork(f.project)).toEqual({
jobs: [{ assetId: f.sound.id, clipId: f.clipId, from: f.cut() }],
drops: [],
});
f.turn(true);
expect(streamWork(f.project).jobs).toEqual([
{ assetId: f.sound.id, clipId: null, from: FILE },
@@ -86,14 +92,16 @@ describe('which sounds stream', () => {
expect(streamWork(f.project)).toEqual({ jobs: [], drops: [] });
f.stack.execute(new SetClipPropsCommand(f.sound.id, f.clipId, { reverse: true }));
expect(streamWork(f.project).jobs).toEqual([{ assetId: f.sound.id, clipId: f.clipId, from: f.cut() }]);
f.sound.clips![0]!.stream = f.copy(f.cut(), CLIP_COPY);
f.turn(false);
expect(streamWork(f.project)).toEqual({
jobs: [],
drops: [
{ assetId: f.sound.id, clipId: null },
{ assetId: f.sound.id, clipId: f.clipId },
],
});
expect(streamWork(f.project)).toEqual({ jobs: [], drops: [{ assetId: f.sound.id, clipId: null }] });
});
it('lets the copy of a clip go once it plays the whole file', () => {
const f = streamed();
f.sound.clips![0]!.stream = f.copy(f.cut(), CLIP_COPY);
f.stack.execute(new SetClipPropsCommand(f.sound.id, f.clipId, { start: 0, end: 0 }));
expect(streamWork(f.project)).toEqual({ jobs: [], drops: [{ assetId: f.sound.id, clipId: f.clipId }] });
});
it('leaves a sound that streams out of what is decoded ahead, its copy made or not', () => {
@@ -121,6 +129,62 @@ describe('which sounds stream', () => {
});
});
describe('a clip decoded from its own copy', () => {
/** A sound only played through one clip of it, by a song. */
function clipped() {
const f = makeSpriteScene('Box');
const made = new CreateSoundCommand('Music', FILE);
f.stack.execute(made);
const sound = made.asset;
const clip = new AddClipCommand(sound.id, { start: 1, end: 3 });
f.stack.execute(clip);
const song = new CreateAssetCommand('song', 'Theme');
f.stack.execute(song);
const track = (song.asset as SongAsset).tracks[0]!.id;
const play = (asset: string) =>
f.stack.execute(
new SetSongCommand(song.asset.id, {
items: [newItem({ track, kind: 'sound', asset, tick: 0, length: 96 })],
}),
);
play(clip.clipId);
const cut = () => cutName(FILE, cutOf(sound.clips![0]!.props));
const copy = () =>
(sound.clips![0]!.stream = { file: CLIP_COPY, from: cut(), frames: 96000, bytes: 4000 });
return { ...f, sound, clipId: clip.clipId, play, cut, copy };
}
it('decodes the copy of each clip whose copy fits, whether its sound streams or not', () => {
const f = clipped();
expect(clipCopyTable(f.project).size).toBe(0);
f.copy();
expect([...clipCopyTable(f.project)]).toEqual([[f.cut(), CLIP_COPY]]);
f.stack.execute(new SetAssetPropertyCommand(f.sound.id, 'stream', true));
expect([...clipCopyTable(f.project)]).toEqual([[f.cut(), CLIP_COPY]]);
f.stack.execute(new SetClipPropsCommand(f.sound.id, f.clipId, { fadeIn: 0.5 }));
expect(clipCopyTable(f.project).size).toBe(0);
});
it('loads the copies of its clips ahead rather than the whole file, until something plays it whole', () => {
const f = clipped();
expect(projectFiles(f.project).sounds).toEqual([FILE]);
f.copy();
expect(projectFiles(f.project).sounds).toEqual([f.cut()]);
f.play(f.sound.id);
expect(projectFiles(f.project).sounds).toEqual([FILE]);
});
it('loads the whole file while a clip has no copy of its cut, or is the whole file', () => {
const f = clipped();
f.copy();
const whole = new AddClipCommand(f.sound.id, { start: 0, end: 0 });
f.stack.execute(whole);
expect(projectFiles(f.project).sounds).toEqual([FILE]);
f.stack.execute(new SetClipPropsCommand(f.sound.id, whole.clipId, { start: 0.5 }));
expect(projectFiles(f.project).sounds).toEqual([FILE]);
});
});
describe('walking a copy', () => {
it('plays a sound from where it is asked to, round its whole length where it loops', () => {
expect(playedPlan(1000, 0, false)).toEqual({ from: 0, until: 1000, loop: null });
+48
View File
@@ -505,6 +505,54 @@ describe('the sound library', () => {
expect(library.stats().playing).toBe(1);
});
describe('a clip with a copy of its own (#349)', () => {
const cut = `${FILE}#0.5~1~0.005~0.005~linear~linear`;
const copy = `${'a1'.repeat(6)}/${'d4'.repeat(32)}.ogg`;
/** Which files are fetched; one ending in `missing` is not there. */
function fetching(missing = '#'): string[] {
const urls: string[] = [];
vi.stubGlobal('fetch', (url: string) => {
urls.push(url.replace(/^.*\/sounds\//, ''));
if (url.endsWith(missing)) return Promise.resolve({ ok: false, status: 404 });
return Promise.resolve({ ok: true, arrayBuffer: () => Promise.resolve(new ArrayBuffer(8)) });
});
return urls;
}
it('decodes its copy and plays all of it, the whole file never fetched', async () => {
const urls = fetching();
const library = new SoundLibrary(false);
library.setCopies(new Map([[cut, copy]]));
await play(library, cut);
expect(urls).toEqual([copy]);
expect(library.decoded(FILE)).toBeNull();
// The copy is the cut already: played as it is, not cut again.
expect((sources[0]?.buffer as { length: number }).length).toBe(1200);
expect(library.duration(cut)).toBe(1.5);
expect(library.stats()).toMatchObject({ started: 1, decoded: 1 });
});
it('is cut from the whole file as before while that is decoded anyway', async () => {
const urls = fetching();
const library = new SoundLibrary(false);
library.setCopies(new Map([[cut, copy]]));
await play(library);
await play(library, cut);
expect(urls).toEqual([FILE]);
expect((sources[1]?.buffer as { length: number }).length).toBe(400);
});
it('is cut from the whole file when its copy cannot be had', async () => {
const urls = fetching('.ogg');
const library = new SoundLibrary(false);
library.setCopies(new Map([[cut, copy]]));
await play(library, cut);
expect(urls).toEqual([copy, FILE]);
expect((sources[0]?.buffer as { length: number }).length).toBe(400);
});
});
it('sends the master out through a limiter at -1 dBFS once the worklet is there, late by it (#359)', async () => {
let load: () => void = () => {};
loadModule = () => new Promise((resolve) => (load = resolve));
+33
View File
@@ -2763,6 +2763,39 @@ export async function sound(t) {
JSON.stringify(exact),
);
// 34h-5. With Stream off the clip keeps its copy, and a game only playing the sound through it
// decodes the copy, not the five minutes. The counter-proof plays the sound itself: then the
// whole file is decoded ahead again.
await mutate(`__gm.state.project.assets.find((a) => a.id === 'sn-long').props.stream = false;`);
await evaluate('__gm.streams.idle()');
const keptCopies = await json("__gm.streams.copies('sn-long')");
const freshly = async () =>
JSON.parse(await evaluate(`__gm.streams.fresh(${JSON.stringify(clipName)}).then(JSON.stringify)`));
const fresh = await freshly();
check(
'with Stream off the clip keeps a copy of its cut, and a game decodes that rather than the whole file, as the cut sounds',
keptCopies?.sound === null &&
keptCopies.clips[0]?.stream?.from === clipName &&
fresh?.ahead.includes(clipName) &&
!fresh.ahead.includes(long.file) &&
fresh.whole === false &&
fresh.decoded === fresh.ahead.length &&
fresh.played?.length === 10 * 48000 &&
fresh.played.wanted === fresh.played.length &&
fresh.played.level < 0.5 &&
fresh.played.worst < 0.1,
JSON.stringify({ keptCopies, fresh }),
);
await startWith(playsLong);
const freshWhole = await freshly();
check(
'once the game plays the sound itself, its whole file is decoded ahead again',
freshWhole?.ahead.includes(long.file) &&
!freshWhole.ahead.includes(clipName) &&
freshWhole.whole === true,
JSON.stringify({ ahead: freshWhole?.ahead, whole: freshWhole?.whole }),
);
await mutate(`
const p = __gm.state.project;
p.assets = p.assets.filter((a) => !['sn-long', 'sn-bus', ${JSON.stringify(longSong.id)}].includes(a.id));