Let a graph read and change the z of an object
Until now a behavior could not move an object in front of another while the game runs. Set position writes only x and y, and z lives on the running object rather than in its props, so Properties cannot reach it either. Drawing already reads the z every frame, so only the nodes were missing. - Get Z (data): object in, z and world z out. World z is summed up with the parents, the way drawing does it (worldTransformOf). - Set Z (action): object and z in. It sets the object's own z, local to its parent like Set position. Higher is drawn in front from the next frame on. - Two nodes of their own rather than a z port on Set position and Get position, as asked. Tests: - node-catalog: Get Z for a child (2 below 5 is world z 7) and for no object, Set Z writes only z and leaves x/y. - set-z.test.ts: in a running world a key sets the lower of two sprites to z 2, drawSlots then draws it in front, Get Z logs 2 and 2. - Two counter-checks bite: Set Z without the write and Get Z without the parent fail 3 tests. - Gate: 233 files, 3548 tests (3542 + 6), CHECK EXIT 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -752,6 +752,14 @@ const CASES: Record<string, Case[]> = {
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outputs: { x: 0, y: 0, worldX: 0, worldY: 0 },
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},
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],
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GetZ: [
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{
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name: 'a child reports its own z and the z summed up with its parents',
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inputs: { object: { ...at('child', 0, 0), z: 2, parent: { ...at('parent', 0, 0), z: 5 } } },
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outputs: { z: 2, worldZ: 7 },
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},
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{ name: 'no object is 0', inputs: { object: null }, outputs: { z: 0, worldZ: 0 } },
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],
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Number: [
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{ name: 'outputs its setting', params: { value: 7.5 }, outputs: { value: 7.5 } },
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@@ -1500,6 +1508,10 @@ const CASES: Record<string, Case[]> = {
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},
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{ name: 'no object is a no-op', inputs: { object: null, x: 1, y: 1 }, next: 'exec' },
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],
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SetZ: [
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{ name: 'sets the z and continues', inputs: { object: at('z', 0, 0), z: 3 }, next: 'exec' },
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{ name: 'no object is a no-op', inputs: { object: null, z: 3 }, next: 'exec' },
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],
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ApplyForce: [
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{
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name: 'pushes for the length of the frame: force × dt, handed on as an impulse',
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@@ -2142,6 +2154,12 @@ describe('action nodes write through to the object they are given', () => {
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expect({ x: target.x, y: target.y }).toEqual({ x: 30, y: -40 });
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});
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it('SetZ sets only the z', () => {
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const target = { ...at('z', 10, 20), z: 1 };
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runDef('SetZ', fakeContext(), { object: target, z: -4 }, {});
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expect({ x: target.x, y: target.y, z: target.z }).toEqual({ x: 10, y: 20, z: -4 });
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});
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it('Destroy hands the object to the context, children and all unless told to keep them', () => {
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const removed: string[] = [];
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const moved = [fakeEntity('Lid'), fakeEntity('Nail')];
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