Group timeline rows by object and edit values in the row (#408)
The rows of the animation timeline stood in the order they were keyed. With several objects and properties the list was hard to read, and a value could only be changed by picking a key and using the inspector. The Play button also kept saying Pause after scrubbing had paused. - Each object gets a header row with its name, indented by depth. The groups follow the scene hierarchy, the root first. Rows whose object is missing go to the end. - Under an object the rows follow the order in which it lists its properties: X, Y, Z, then the order of the inspector. Only the view is sorted, the animation itself is unchanged and there is no undo step. After a move in the hierarchy the order is right by itself. - The row head shows the same field as the inspector with the value at the playhead. Without keys it shows the value of the object, for a relative row the offset. - A change in that field sets or changes the key at the playhead, selects it and is one undo step. A running playback pauses first. - The Play/Pause button follows every change of the playing state, so scrubbing that pauses shows Play again. Tests: - Unit animation + timeline-view: 100 passed, 3 new. - e2e 25 on melektaus-atx: ALL PASSED, 34 checks, 3 new (groups, order and values at frame 4, a typed 55 becomes a selected key on frame 4, Play then a click on the ruler shows Play and pauses). - Gate on melektaus-atx: exit 0, 297 files, 4561 tests. - tsc, eslint, Prettier clean. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -47,7 +47,7 @@ npm run build # writes dist/ and regenerates index.html; the folder is wh
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The browser suite and the three example games need a machine with a GPU:
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```bash
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node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 2004 checks (GM_STEPS=20 for one step)
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node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 2007 checks (GM_STEPS=20 for one step)
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# every tool signs in first – see the Accounts page
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node tools/seed-jumprun.mjs && node tools/smoke-jumprun.mjs
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node tools/seed-tetris.mjs && node tools/smoke-tetris.mjs
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