Fonts: a new asset type, picked from the server or dropped in, worn by text objects (#74)
game-maker / suite (push) Successful in 9m10s

A font asset holds a file and nothing else, the twin of a texture: the server keeps it
content-addressed under data/fonts/{sha256}.{ext}, with the format read from the file's own
four-byte signature (finfo reports fonts inconsistently across libmagic versions). A text
wears one through its ordinary Font property, so overrides, reset, undo and the Properties
node come for free; no font means the editor's own typeface.

The picker lists everything the server holds and renders each row in the face it offers.
The family name is gm-font-<hash16>, never the name inside the file, so two "Regular" cannot
collide. WorldViewport.syncText is the single place that draws it, which covers scene, game
preview and play at once.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-13 20:09:59 +02:00
1 parent 28c0789b19
commit 86b5363a01
35 files changed
+1451 -85

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@@ -17,10 +17,15 @@ declare(strict_types=1);
* POST ?r=textures raw image bytes → {file,width,height,bytes}
* DELETE ?r=textures/{file} → 204
*
* Stored images are served straight from `data/textures/` as static files; the API only
* writes them.
* GET ?r=fonts → [{file,bytes,updatedAt}]
* POST ?r=fonts raw font bytes → {file,bytes}
* DELETE ?r=fonts/{file} → 204
*
* Stored images and fonts are served straight from `data/textures/` and `data/fonts/` as
* static files; the API only writes them.
*/
require __DIR__ . '/lib/FontStore.php';
require __DIR__ . '/lib/Response.php';
require __DIR__ . '/lib/Store.php';
require __DIR__ . '/lib/TextureStore.php';
@@ -30,6 +35,9 @@ const MAX_BODY_BYTES = 8 * 1024 * 1024;
/** Upload ceiling for a single image. The editor downscales larger pictures before sending. */
const MAX_TEXTURE_BYTES = 4 * 1024 * 1024;
/** Upload ceiling for a single font. A font cannot be shrunk on the way, so this is a plain limit. */
const MAX_FONT_BYTES = 4 * 1024 * 1024;
set_error_handler(static function (int $severity, string $message, string $file, int $line): bool {
throw new ErrorException($message, 0, $severity, $file, $line);
});
@@ -126,6 +134,39 @@ function routeTextures(array $parts, string $method): never
Response::error('Method not allowed', 405);
}
/** @param list<string> $parts */
function routeFonts(array $parts, string $method): never
{
$store = new FontStore(dirname(__DIR__) . '/data/fonts');
if (count($parts) === 1) {
if ($method === 'GET') {
Response::json($store->list());
}
if ($method === 'POST') {
$bytes = Response::rawBody();
if (strlen($bytes) > MAX_FONT_BYTES) {
Response::error('Font must be at most ' . (MAX_FONT_BYTES / 1024 / 1024) . ' MB', 413);
}
try {
Response::json($store->store($bytes), 201);
} catch (InvalidFontException $e) {
Response::error($e->getMessage(), 422);
}
}
Response::error('Method not allowed', 405);
}
if ($method === 'DELETE') {
if (!$store->delete($parts[1])) {
Response::error('Font not found', 404);
}
Response::noContent();
}
Response::error('Method not allowed', 405);
}
try {
if ((int) ($_SERVER['CONTENT_LENGTH'] ?? 0) > MAX_BODY_BYTES) {
Response::error('Request body too large', 413);
@@ -142,6 +183,7 @@ try {
match ($parts[0]) {
'projects' => routeProjects($parts, $method),
'textures' => routeTextures($parts, $method),
'fonts' => routeFonts($parts, $method),
default => Response::error('Not found', 404),
};
} catch (Throwable $e) {