Make texture and colour full kinds and drop the load-time migrations
- `Texture` and `Color` can be picked as a variable kind, a struct field kind and a declared port kind; a new `Texture` node hands a picture id into the graph. Declared, a texture is its bare id – the `$texture` tag stays a list-only thing. - The `String` node is labelled "Text" like its kind; the type id stays. - Whole-number inputs (`Item at`, `Set item`, `Sub list`, `Fill`, `Repeat`, `Substring`, `To text`) show no decimals (`int()` in shared.ts). - All server projects are reseeded, so `legacyNodes.ts`, `migrateDeclaredLists` and the `ownerId` fallback go, with their tests. - Note `reseed-because-of-list` moved to done/; new note `refactor-types`. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -46,7 +46,7 @@ const logicGraph = (walkId) => ({
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node('an-add', 'Add', 300, 200, { b: 1 }),
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node('an-owner', 'Owner', 300, 360),
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node('an-wear', 'Properties', 600, 0, { ...propertiesOf('sprite'), texture: 'an-run' }, [
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written('texture', 'text'),
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written('texture', 'texture'),
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]),
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],
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edges: [
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@@ -398,6 +398,43 @@ export async function animation(t) {
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JSON.stringify({ texture: worn?.props.texture, clock: worn?.animation, after }),
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);
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// 25l'. A picture is a kind of its own: the Texture node hands one into the graph, and a
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// variable may be one. Both are picked, never typed.
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const pickPicture = async (label, name) => {
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const field = await json(`__gm.inspectorField(${JSON.stringify(label)}, true)`);
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await click(field.x, field.y);
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await sleep(200);
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await typeText(name);
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await sleep(150);
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await press('Enter');
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await sleep(300);
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};
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await mutate(`
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const logic = __gm.state.project.assets.find((a) => a.id === 'an-logic');
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logic.graph.nodes.push(${JSON.stringify(node('an-pic', 'Texture', 600, 300))});
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logic.variables.push(${JSON.stringify(variable('pic', 'texture', ''))});
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logic.props.pic = '';
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__gm.state.select({ kind: 'node', assetId: 'an-logic', nodeId: 'an-pic', nodeIds: ['an-pic'] });
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`);
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await sleep(400);
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await pickPicture('Value', walk.name);
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const picNode = (await t.asset('an-logic')).graph.nodes.find((n) => n.id === 'an-pic');
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const picRows = (await json("__gm.graph.nodeSettings('an-pic')")) ?? [];
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check(
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'the Texture node picks its picture and shows it by name',
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picNode?.params.value === walk.id && picRows.some((r) => r.includes(walk.name)),
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JSON.stringify({ params: picNode?.params, rows: picRows }),
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);
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await evaluate("__gm.state.select({ kind: 'asset', assetId: 'an-logic' })");
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await sleep(400);
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await pickPicture('pic', walk.name);
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check(
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'a texture variable is picked with the same picker',
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(await t.asset('an-logic')).props.pic === walk.id,
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JSON.stringify((await t.asset('an-logic')).props),
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);
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await shot('04b-texture-kind');
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// 25m. Deleting the texture counts the animations that play its frames.
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const again = await json(`__gm.assetRow(${JSON.stringify(strip)})`);
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await click(again.x, again.y, 'right');
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