Time is an argument, so speed scales it and a prewarm offsets it (#87)
game-maker / suite (push) Successful in 9m48s
game-maker / suite (push) Successful in 9m48s
Speed and Prewarm are not state and not a second loop: both are arithmetic on the clock argument the field already passes to every particle formula. fieldTime = elapsed * timeScale + prewarmOffset, a pure rule next to liveRange, called at the one place ParticleField.sync forms its time, so preview and world inherit it together. Prewarm offsets by one lifetime because that is the smallest offset which fills a continuous emitter; a burst is dead at time >= lifetime, so the same offset would skip it entirely and it is suppressed there. The tab's slider counts wall-clock seconds, so its span divides by the scale. A missing row falls back to 1 / off, so old project files need no migration. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -35,7 +35,9 @@ import {
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PARTICLE_SIZE_KEY,
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PARTICLE_TEXTURE_KEY,
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particleParamDefs,
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PREWARM_KEY,
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RATE_KEY,
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TIME_SCALE_KEY,
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} from './particles';
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import { SHADER_KEY, shaderOf, shaderParamDefs } from './shaders';
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@@ -220,6 +222,8 @@ const ASSET_SCHEMAS: Record<AssetType, PropertySchema> = {
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{ key: RATE_KEY, label: 'Rate', kind: 'number', default: 20, min: 0, step: 1 },
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{ key: BURST_COUNT_KEY, label: 'Burst count', kind: 'number', default: 20, min: 0, step: 1, decimals: 0 },
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{ key: LIFETIME_KEY, label: 'Lifetime', kind: 'number', default: 1, min: 0.01, step: 0.1 },
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{ key: TIME_SCALE_KEY, label: 'Time scale', kind: 'number', default: 1, min: 0, step: 0.1 },
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{ key: PREWARM_KEY, label: 'Prewarm', kind: 'boolean', default: false },
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{
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key: MAX_PARTICLES_KEY,
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label: 'Max particles',
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@@ -15,6 +15,8 @@ export const MODE_KEY = 'mode';
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export const RATE_KEY = 'rate';
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export const BURST_COUNT_KEY = 'count';
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export const LIFETIME_KEY = 'lifetime';
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export const TIME_SCALE_KEY = 'timeScale';
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export const PREWARM_KEY = 'prewarm';
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export const MAX_PARTICLES_KEY = 'maxParticles';
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export const PARTICLE_SIZE_KEY = 'size';
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export const PARTICLE_TEXTURE_KEY = 'texture';
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@@ -54,6 +56,8 @@ const RESERVED_KEYS: ReadonlySet<string> = new Set([
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RATE_KEY,
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BURST_COUNT_KEY,
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LIFETIME_KEY,
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TIME_SCALE_KEY,
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PREWARM_KEY,
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MAX_PARTICLES_KEY,
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PARTICLE_SIZE_KEY,
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PARTICLE_TEXTURE_KEY,
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