User management: signing in is required before anything is loaded, the sign-in screen is drawn in the same canvas (user name, password as bullets, Enter moves on and submits) and the editor is built only after it; the API gained auth/session, auth/login and auth/logout while every other route answers 401 without a session, projects carry an owner and a foreign one comes back as 404, accounts live in data/users.json with a password hash and sessions as files in data/sessions with a sliding 30 days, so a build under the open tab does not sign anybody out; Logout sits at the far right of the toolbar and, as asked in the issue, does not reload the page: Editor.dispose() takes the editor down while the canvas stays, which is why the autosave, the focus handlers, the window listeners of the tilemap panel, the shortcuts and the plugins all got a way back; the tools sign in as e2e (tools/lib/auth.mjs, password from GAME_MAKER_E2E_PASSWORD or the git-ignored data/e2e-password.txt) and the browser gets the same session by cookie, new e2e module 45 covers the screen, the wrong pair, the bullets, logout without a reload and signing in again, new unit tests for HttpAuthStore and for what a session leaves behind (#177)
game-maker / gate (push) Successful in 2m5s
game-maker / suite (push) Failing after 6m22s

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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adminandClaude Opus 5 committed 2026-09-20 12:50:52 +02:00
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commit 8e4bb6e1f9
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<?php
declare(strict_types=1);
/**
* Who is asking. The browser sends the session cookie; the check tools log in the same way and
* send the same cookie, so there is exactly one way into the API.
*/
final class Auth
{
public function __construct(
private readonly UserStore $users,
private readonly SessionStore $sessions,
) {}
/** The signed-in user, or null when nobody is. */
public function user(): ?string
{
$token = (string) ($_COOKIE[SessionStore::COOKIE] ?? '');
return $token === '' ? null : $this->sessions->user($token);
}
/** The signed-in user, or a 401 answer – every route but `auth/*` goes through here. */
public function require(): string
{
$user = $this->user();
if ($user === null) {
Response::error('Sign in first', 401);
}
return $user;
}
/** Checks the pair, starts a session and sets the cookie. Null when the pair is wrong. */
public function logIn(string $username, string $password): ?string
{
$name = $this->users->verify($username, $password);
if ($name === null) {
return null;
}
$this->setCookie($this->sessions->create($name), time() + SessionStore::LIFETIME_SECONDS);
return $name;
}
public function logOut(): void
{
$token = (string) ($_COOKIE[SessionStore::COOKIE] ?? '');
if ($token !== '') {
$this->sessions->destroy($token);
}
$this->setCookie('', time() - 3600);
}
private function setCookie(string $value, int $expires): void
{
setcookie(SessionStore::COOKIE, $value, [
'expires' => $expires,
'path' => self::basePath(),
'httponly' => true,
'samesite' => 'Lax',
'secure' => ($_SERVER['HTTPS'] ?? '') !== '',
]);
}
/**
* The path the editor is served under (`/game-maker/`), read off the script rather than
* written down: the same checkout answers under a different prefix in CI.
*/
private static function basePath(): string
{
$script = (string) ($_SERVER['SCRIPT_NAME'] ?? '/game-maker/api/index.php');
$base = dirname(dirname($script));
return $base === '/' || $base === '\\' || $base === '.' ? '/' : $base . '/';
}
}