User management: signing in is required before anything is loaded, the sign-in screen is drawn in the same canvas (user name, password as bullets, Enter moves on and submits) and the editor is built only after it; the API gained auth/session, auth/login and auth/logout while every other route answers 401 without a session, projects carry an owner and a foreign one comes back as 404, accounts live in data/users.json with a password hash and sessions as files in data/sessions with a sliding 30 days, so a build under the open tab does not sign anybody out; Logout sits at the far right of the toolbar and, as asked in the issue, does not reload the page: Editor.dispose() takes the editor down while the canvas stays, which is why the autosave, the focus handlers, the window listeners of the tilemap panel, the shortcuts and the plugins all got a way back; the tools sign in as e2e (tools/lib/auth.mjs, password from GAME_MAKER_E2E_PASSWORD or the git-ignored data/e2e-password.txt) and the browser gets the same session by cookie, new e2e module 45 covers the screen, the wrong pair, the bullets, logout without a reload and signing in again, new unit tests for HttpAuthStore and for what a session leaves behind (#177)
game-maker / gate (push) Successful in 2m5s
game-maker / suite (push) Failing after 6m22s

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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adminandClaude Opus 5 committed 2026-09-20 12:50:52 +02:00
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commit 8e4bb6e1f9
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/**
* Signing in and out. The token itself never reaches this code: the server keeps the session and
* hands the browser a cookie, so all that travels here is the name behind it.
*/
export interface AuthStore {
/** The signed-in user, or null while nobody is. */
session(): Promise<string | null>;
/** The user name on success; a rejected promise when the pair is wrong. */
logIn(username: string, password: string): Promise<string>;
logOut(): Promise<void>;
}
/** Thrown for a wrong user name or password, as opposed to a server that is not there. */
export class WrongCredentialsError extends Error {
constructor(message = 'Wrong user name or password') {
super(message);
this.name = 'WrongCredentialsError';
}
}