User management: signing in is required before anything is loaded, the sign-in screen is drawn in the same canvas (user name, password as bullets, Enter moves on and submits) and the editor is built only after it; the API gained auth/session, auth/login and auth/logout while every other route answers 401 without a session, projects carry an owner and a foreign one comes back as 404, accounts live in data/users.json with a password hash and sessions as files in data/sessions with a sliding 30 days, so a build under the open tab does not sign anybody out; Logout sits at the far right of the toolbar and, as asked in the issue, does not reload the page: Editor.dispose() takes the editor down while the canvas stays, which is why the autosave, the focus handlers, the window listeners of the tilemap panel, the shortcuts and the plugins all got a way back; the tools sign in as e2e (tools/lib/auth.mjs, password from GAME_MAKER_E2E_PASSWORD or the git-ignored data/e2e-password.txt) and the browser gets the same session by cookie, new e2e module 45 covers the screen, the wrong pair, the bullets, logout without a reload and signing in again, new unit tests for HttpAuthStore and for what a session leaves behind (#177)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,4 +1,13 @@
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import { Button, HStack, Label, Panel, ScrollContainer, type TextStyleToken, VStack } from '../../ui';
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import {
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Button,
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HStack,
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Label,
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Panel,
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ScrollContainer,
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type TextStyleToken,
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VStack,
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type Widget,
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} from '../../ui';
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import { consoleLog, type ConsoleLog, formatTime, type LogLevel } from './log';
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const ROW_HEIGHT = 18;
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@@ -25,13 +34,20 @@ export class ConsolePanel extends Panel {
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private readonly rows = new VStack();
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private readonly views: Row[] = [];
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private stale = true;
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private readonly releaseLog: () => void;
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constructor(private readonly log: ConsoleLog = consoleLog) {
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super({ title: 'Console', padding: 0, gap: 0 });
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this.header.add(new Button('Clear', { variant: 'ghost', onClick: () => this.log.clear() }));
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this.scroll.setContent(this.rows);
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this.content.add(this.scroll, 1);
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this.log.onChange(() => (this.stale = true));
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this.releaseLog = this.log.onChange(() => (this.stale = true));
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}
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/** The log outlives the panel – signing out destroys the panel while the page stays up (#177). */
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override destroy(options?: Parameters<Widget['destroy']>[0]): void {
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this.releaseLog();
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super.destroy(options);
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}
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refresh(): void {
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@@ -98,8 +98,10 @@ export class ConsoleLog {
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for (const listener of this.listeners) listener();
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}
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onChange(listener: () => void): void {
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/** Returns the call that takes the listener away again – a panel destroyed on sign-out (#177). */
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onChange(listener: () => void): () => void {
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this.listeners.add(listener);
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return () => this.listeners.delete(listener);
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}
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}
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